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sonerohi
- Posts: 146
- Joined: Thu Jun 04, 2009 12:15 am
Re: New buildings before the map reset
Also, is #6 a stilted building with stairs for entrance? WANT.
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Errol
- Posts: 124
- Joined: Fri May 29, 2009 8:06 pm
Re: New buildings before the map reset
Do want number five.
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sami1337
- Posts: 1125
- Joined: Tue May 26, 2009 1:52 pm
Re: New buildings before the map reset
Penis building for the win.sonerohi wrote:Hmmm... The fourth one.. would the larger sections off of that hallway be accessed by a door, or is it all one room?
The ones who see things differently.
You can praise them, disagree with them, quote them, disbelieve them, glorify or vilify them. About the only thing you can't do is ignore them.
And while some may see them as the crazy ones, we see genius.
You can praise them, disagree with them, quote them, disbelieve them, glorify or vilify them. About the only thing you can't do is ignore them.
And while some may see them as the crazy ones, we see genius.
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Raephire
- Posts: 648
- Joined: Wed Jun 10, 2009 3:34 pm
Re: New buildings before the map reset
With number 4 you could store milk in the entrance.
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Laremere
- Posts: 736
- Joined: Fri May 29, 2009 9:02 pm
Re: New buildings before the map reset
...Rift wrote:i would bet your life on atleast a larger house-type building being in place before map reset.

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Pacho
- Posts: 712
- Joined: Wed Jun 10, 2009 2:21 am
Re: New buildings before the map reset
Sounds like your life is forfeit. Sorry buddy.
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g1real
- Posts: 881
- Joined: Sun Aug 09, 2009 10:30 am
- Location: You are now breathing manually.
Re: New buildings before the map reset
JTG's drawings are kinda phallic.
Is JTG jorb's alt?
Is JTG jorb's alt?
loftar: The inner chaos of the Jorbian mind is hard to conceal. 
jorb: It's called creative license. You know, that thing you seem to want to apply to logic, grammar and coherence?
jorb: It's called creative license. You know, that thing you seem to want to apply to logic, grammar and coherence?
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Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
Re: New buildings before the map reset
That would explain a lot, actually. Like how we're not getting new buildings because Jorb can't draw stuff while he's griefing people.
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: New buildings before the map reset
Houses are actually one of the hardest things to do. I think the reason we haven't implemented more of them is that we're unsure of where we want to go with them. I know I am, graphically. There is a bitch-load of possibility space.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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sabinati
- Posts: 15527
- Joined: Mon Jul 13, 2009 4:25 am
- Location: View active topics
Re: New buildings before the map reset
you could make the inn from the old map buildable. that was a cool building. or just take the brick wall graphics and put a roof and a door on them for a brick house.