It has been my understanding the developers haven't introduced stronger animals due to problems with the current AI and the ease of trapping animals.
So my suggestion is to have random den/burrow spawns in the wilderness. The player(s) would right click the burrow to enter it. once inside, the player(s) would not be able build any objects, so they would have to fight the animal(s) legit.
Once the animal is dead, upon map unload, that particular den/burrow would disappear, you could have a couple per super grid active at any time (each a different animal strength maybe).
To find the den/burrow, you would either come upon it randomly or find an animal footprint which would spawn like a herb. You would track the footprint like a scent to the den/borrow. the scent would only be good for that particular den/burrow and would disappear when that particular animal was killed or if you tracked it to many times.
This would introduce players to tracking without needing to be around people, and promote group combat if the animals were made strong enough.
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DeadlyPencil
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Sarchi
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Re: Den/Burrows for strong animals - no trapping
I like your idea, but I think that the dens should spawn more like anthills. (I.E. no limitations to the number of dens per grid)
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DeadlyPencil
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Re: Den/Burrows for strong animals - no trapping
yup, you could do it like that, maybe for certain types of animals. My intention was to make them rare though, as i would assume stronger animals would also give better meat/bones/hides.
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DDDsDD999
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Re: Den/Burrows for strong animals - no trapping
Who would do this? Unless the difference is by 100 Quality, no ones going to waste their time raising their stats so High they can fight an animal fair and square, when they can fence it, and kill it.





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DeadlyPencil
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Re: Den/Burrows for strong animals - no trapping
I would, and most other higher lvled players as well. Lots of people in this game can 1 hit bears, including me. so what are they suppose to do with there stats? there is no high level content in this game. Only player killing, and there is no incentive to do that either.
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DDDsDD999
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Re: Den/Burrows for strong animals - no trapping
If you can 1 hit bears, then 1 hit them without fence posts, no need to bring everyone into something you can do just as easily by doing even less. This idea could use some tweaking as the only incentive is no trapping which people can choose to do.





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DeadlyPencil
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Re: Den/Burrows for strong animals - no trapping
I said strong animals. and if you noticed i put a (s) after player. which means that i would hope they would make it take multiple people to kill those particular animals...
The point of the den is to prevent players from trapping an animal they cannot fight legit. This allows the developers to safely implement stronger animals. Currently if they put in some uber dragon for example, i could trap him in boats, and shoot him to death with little risk to myself. by making it a seperate fighting area, you could prevent the player from dropping objects to block the animals, and maybe even reset the animals health if everyone leaves the den.
there are tons of exploits to block in animals. even with this suggestion, someone could probably make sacrifical noobs to surround the animal. so they would have to work on that.
The point of the den is to prevent players from trapping an animal they cannot fight legit. This allows the developers to safely implement stronger animals. Currently if they put in some uber dragon for example, i could trap him in boats, and shoot him to death with little risk to myself. by making it a seperate fighting area, you could prevent the player from dropping objects to block the animals, and maybe even reset the animals health if everyone leaves the den.
there are tons of exploits to block in animals. even with this suggestion, someone could probably make sacrifical noobs to surround the animal. so they would have to work on that.
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DDDsDD999
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Re: Den/Burrows for strong animals - no trapping
Maybe animals with ranged combat such as that dragon you mentioned shooting fireballs? Now THAT would be pretty interesting.





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DatOneGuy
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Re: Den/Burrows for strong animals - no trapping
People strong enough to fight them fair and square.DDDsDD999 wrote:Who would do this? Unless the difference is by 100 Quality, no ones going to waste their time raising their stats so High they can fight an animal fair and square, when they can fence it, and kill it.
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aso11
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Re: Den/Burrows for strong animals - no trapping
So are you saying that ranging an animal is cheating? Note, I can melee fight animals.DDDsDD999 wrote:Who would do this? Unless the difference is by 100 Quality, no ones going to waste their time raising their stats so High they can fight an animal fair and square, when they can fence it, and kill it.
"Normal" is only a difficulty level in video games - Aso11
Jackard: Koya only raises the lynx so he can molest it later
Koya: What means "molest" ? Translator cannot translate it or do it with no logics...
"And no im not native to english, I was born in the usa." - A very bad troll.
Jackard: Koya only raises the lynx so he can molest it later
Koya: What means "molest" ? Translator cannot translate it or do it with no logics...
"And no im not native to english, I was born in the usa." - A very bad troll.