backpack and merchant's robe should act as traveler's bag, depending on quality sholud increase the number of inventory slots.
for exemple: backpack q 10 + 2 vertical rows(like it is)
backpack q 100 + 3 vertical
backpack q 200 + 4vertical .......
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DatOneGuy
- Posts: 5553
- Joined: Sun Apr 18, 2010 7:50 am
- Location: I'm in Miami, trick.
Re: Inventory
Sounds reasonable.
Traveller's Sacks should need higher quality before raising as well, something like q90 then q250 :/
Traveller's Sacks should need higher quality before raising as well, something like q90 then q250 :/
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Darkren
- Posts: 364
- Joined: Wed Feb 03, 2010 5:36 pm
Re: Inventory
Backpacks and Merch Robes are items that are typically worn permanently, so that amount of extra inventory space might be considered overpowered in some way. Though, I somewhat agree with the numbers (at least that they should be fairly high); q100 leather is difficult to make, and it would be pretty well rewarded. Doubt you could do all too much harm with an extra 4-5 inventory slots.
+1
+1
Jackard wrote:moral of the story - the 'aesop', if you will -
all germans are evil
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Inventory
More space wouldn't hurt.
Would be imho better if it would be implentented as generic bags (seedbag style for other stuff, already suggested plenty of times, use search to find out more).
Would be imho better if it would be implentented as generic bags (seedbag style for other stuff, already suggested plenty of times, use search to find out more).
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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DigDog
- Posts: 711
- Joined: Mon Jul 19, 2010 1:52 am
- Location: Germany
Re: Inventory
+1
I see a distant future where the inventory window fills half of the screen on the standard client.
I see a distant future where the inventory window fills half of the screen on the standard client.
burgingham wrote:You call that beer?
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Avu
- Posts: 3000
- Joined: Sat Oct 31, 2009 1:00 pm
Re: Inventory
I fail to see how a big inventory imbalances the game in any way. Only limitation is the fucking stone age resolution of the standard client.
"Since all men count themselves righteous, and since
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
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Neptjunoue
- Posts: 344
- Joined: Sat Aug 21, 2010 3:20 am
Re: Inventory
The only danger I see is the fact that it will drive down the value of Chentrelles somewhat.
Reaper, Reaper, that's what people call me! Why?
Cause they all die! When I sing, I end their lives
You act as though payback makes you a noble man
Is that a fact? Well, you're a goddamn Philistine!
Cause they all die! When I sing, I end their lives
You act as though payback makes you a noble man
Is that a fact? Well, you're a goddamn Philistine!
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Wirt
- Posts: 100
- Joined: Sat Apr 10, 2010 11:56 pm
Re: Inventory
The danger I see is devaluing larger, harder to construct buildings like stone mansions or brick walls, which is okay if it involves special preparation and a pre-existing tech level (Having a wagon or even a cart, for example), but not so much if all it takes is a one-time investment into a better backpack or a robe.