I was reading the Mirgorod post about their highway and how they were strugglying with fences that would serve a purpose and not decay, something that looks good for a border.
Hedge fences. These bushes could be decorated with flowers or tapestry, banners, flags, etc. to create a nice looking border for highways.
They would provide no true barrier, but instead, force people to a crawl who pass through. They wouldnt be a defensive structure and in the grand scheme of things, be relatively easy to destroy for any vandal.
Walking through them runs a small chance of creating a temporary debuff that affects perception called "ow! my eye"
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Encephalon
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Non Decay fences
Do we have a problem? Why dont you punch me in the face as hard as you can. Pour some honey on me, let me see you get really mad! http://www.youtube.com/watch?v=PmAZfLRqIpI 1:10
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aso11
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- Joined: Wed May 12, 2010 11:45 pm
- Location: Somewhere over the rainbow
Re: Non Decay fences
bumpy bump, I approve.
"Normal" is only a difficulty level in video games - Aso11
Jackard: Koya only raises the lynx so he can molest it later
Koya: What means "molest" ? Translator cannot translate it or do it with no logics...
"And no im not native to english, I was born in the usa." - A very bad troll.
Jackard: Koya only raises the lynx so he can molest it later
Koya: What means "molest" ? Translator cannot translate it or do it with no logics...
"And no im not native to english, I was born in the usa." - A very bad troll.
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Granger
- Posts: 9255
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Avu
- Posts: 3000
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Re: Non Decay fences
I approve of non decay threads!
"Since all men count themselves righteous, and since
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
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DigDog
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- Location: Germany
Re: Non Decay fences
I guess someone would come around and harvest them for LP. You don't get any LP for destroying things though, so the chance of someone removing the hedge would be way smaller.Granger wrote:Why not use flax or poppies?
burgingham wrote:You call that beer?
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Wirt
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Re: Non Decay fences
I like this. Add a gardening skill after farming that allows to grow various shapes of hedges, most of them purely decorative.
As for the effects wading through a hedge has, I suggest some really minor damage to clothes worn, and thorns lodging in empty equipment slots - think leeches crossed with thorns you get from walking barefoot - that'll surely discourage people from walking through them.
Also, you should make a noise when walking through a hedge. Possibly the chance of making it would depend on stealth, making this skill at least marginally useful.
As for the effects wading through a hedge has, I suggest some really minor damage to clothes worn, and thorns lodging in empty equipment slots - think leeches crossed with thorns you get from walking barefoot - that'll surely discourage people from walking through them.
Also, you should make a noise when walking through a hedge. Possibly the chance of making it would depend on stealth, making this skill at least marginally useful.
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Encephalon
- Posts: 32
- Joined: Thu Aug 19, 2010 5:48 am
Re: Non Decay fences
I think someone is lurking outside our wall *tchh tchh tchh* yea, I heard something.Wirt wrote:I like this. Add a gardening skill after farming that allows to grow various shapes of hedges, most of them purely decorative.
As for the effects wading through a hedge has, I suggest some really minor damage to clothes worn, and thorns lodging in empty equipment slots - think leeches crossed with thorns you get from walking barefoot - that'll surely discourage people from walking through them.
Also, you should make a noise when walking through a hedge. Possibly the chance of making it would depend on stealth, making this skill at least marginally useful.
(Out jumps a rabbit covered in thorns)
Do we have a problem? Why dont you punch me in the face as hard as you can. Pour some honey on me, let me see you get really mad! http://www.youtube.com/watch?v=PmAZfLRqIpI 1:10
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aso11
- Posts: 825
- Joined: Wed May 12, 2010 11:45 pm
- Location: Somewhere over the rainbow
Re: Non Decay fences
IT'S THE RABBIT FROM MONTY PYTHON! HAND ME THE HOLY HAND GRENADE! 1...2.....5...Encephalon wrote:I think someone is lurking outside our wall *tchh tchh tchh* yea, I heard something.Wirt wrote:I like this. Add a gardening skill after farming that allows to grow various shapes of hedges, most of them purely decorative.
As for the effects wading through a hedge has, I suggest some really minor damage to clothes worn, and thorns lodging in empty equipment slots - think leeches crossed with thorns you get from walking barefoot - that'll surely discourage people from walking through them.
Also, you should make a noise when walking through a hedge. Possibly the chance of making it would depend on stealth, making this skill at least marginally useful.
(Out jumps a rabbit covered in thorns)
"Normal" is only a difficulty level in video games - Aso11
Jackard: Koya only raises the lynx so he can molest it later
Koya: What means "molest" ? Translator cannot translate it or do it with no logics...
"And no im not native to english, I was born in the usa." - A very bad troll.
Jackard: Koya only raises the lynx so he can molest it later
Koya: What means "molest" ? Translator cannot translate it or do it with no logics...
"And no im not native to english, I was born in the usa." - A very bad troll.
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TheDreamstalker
- Posts: 9
- Joined: Tue Aug 24, 2010 6:59 am
Re: Non Decay fences
I support it. This would be a great aesthetic and defining feature.
PLUS ONEEEEE
PLUS ONEEEEE