Fuck yes to wind mill and watermill.
I would not mind corn or cotton at all if it fits the genre/timeline
-
Sarge
- Posts: 2059
- Joined: Fri Oct 09, 2009 3:41 am
Re: 3 New Ideas for Farming/Buildings
factnfiction101 wrote:^I agree with this guy.
-
ThirdEmperor
- Posts: 592
- Joined: Tue Feb 16, 2010 9:44 pm
Re: Cotton, Corn, Windmills
Bump fer merge.
-
aso11
- Posts: 825
- Joined: Wed May 12, 2010 11:45 pm
- Location: Somewhere over the rainbow
Re: Cotton, Corn, Windmills
Bumpy bumpy
"Normal" is only a difficulty level in video games - Aso11
Jackard: Koya only raises the lynx so he can molest it later
Koya: What means "molest" ? Translator cannot translate it or do it with no logics...
"And no im not native to english, I was born in the usa." - A very bad troll.
Jackard: Koya only raises the lynx so he can molest it later
Koya: What means "molest" ? Translator cannot translate it or do it with no logics...
"And no im not native to english, I was born in the usa." - A very bad troll.
-
Chakravanti
- Posts: 3345
- Joined: Sat Aug 29, 2009 3:38 am
Re: 3 New Ideas for Farming/Buildings
This.martinuzz wrote:magma
Also corn is a new world crop but to be fair...so is tobacco. I think I've said that before...a couple of times...
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
-
TrooPeRZz
- Posts: 326
- Joined: Tue Mar 23, 2010 9:01 pm
Re: 3 New Ideas for Farming/Buildings
What game's that?Chakravanti wrote: DF
-
aso11
- Posts: 825
- Joined: Wed May 12, 2010 11:45 pm
- Location: Somewhere over the rainbow
Re: Cotton, Corn, Windmills
Dwarf Fortress if I'm not mistaken? Also, EXTREME WANT ON WINDMILLS. must get more baked goods.
"Normal" is only a difficulty level in video games - Aso11
Jackard: Koya only raises the lynx so he can molest it later
Koya: What means "molest" ? Translator cannot translate it or do it with no logics...
"And no im not native to english, I was born in the usa." - A very bad troll.
Jackard: Koya only raises the lynx so he can molest it later
Koya: What means "molest" ? Translator cannot translate it or do it with no logics...
"And no im not native to english, I was born in the usa." - A very bad troll.
-
saltmummy626
- Posts: 1165
- Joined: Sat Apr 03, 2010 11:24 am
Re: 3 New Ideas for Farming/Buildings
corn isnt lore friendly to the game, niether is cotton. the game takes place in slavic/germanic areas of the world. it would be neat, but I think either Jorb or Loftar or both said they were including historically important plants and items. (the argument for not adding potatoes. also potatoes, up until recently were thought to be garbage food, fit only for animals and the very very poor.) pepper and tobacco were both major imports in there time, not sure about pumpkins though. tobacco comes in a shitton varieties, and the stuff will grow anywhere a tomato will. Im babbling. fuck. as for windmills and watermills, that's pretty kickass.
Want to touch my fibula?

Gulgatha, place of the skull.

Gulgatha, place of the skull.
-
Wirt
- Posts: 100
- Joined: Sat Apr 10, 2010 11:56 pm
Re: Cotton, Corn, Windmills
Wind/watermills, yes. Just toss the seeds in one end, pick up flour from the other, no effort needed. And don't light a torch inside.
There is a problem, though: querns are already pretty automatic and, assuming you have the seedbags and toss the flour that comes out somewhere, you can make a pretty much unlimited amount of it. So, we need a way to make mills more desired. I see two ways:
1. Make it average the quality of input grain: that way, if most of your grain is low quality, but you have some higher-q mixed in with it, you get a uniform above-average flour. The opposite is also true, however, so you have to control what goes in.
2. Give it a chance to make more flour per unit of grain, depending on the Industry belief of (The guy who built it? Who activated it? Who put in the grain? Who was just passing by?). 50% of turning 2 units of grain into 2 units of flour at +5 Industry seems fair.
There is a problem, though: querns are already pretty automatic and, assuming you have the seedbags and toss the flour that comes out somewhere, you can make a pretty much unlimited amount of it. So, we need a way to make mills more desired. I see two ways:
1. Make it average the quality of input grain: that way, if most of your grain is low quality, but you have some higher-q mixed in with it, you get a uniform above-average flour. The opposite is also true, however, so you have to control what goes in.
2. Give it a chance to make more flour per unit of grain, depending on the Industry belief of (The guy who built it? Who activated it? Who put in the grain? Who was just passing by?). 50% of turning 2 units of grain into 2 units of flour at +5 Industry seems fair.
-
DatOneGuy
- Posts: 5553
- Joined: Sun Apr 18, 2010 7:50 am
- Location: I'm in Miami, trick.
Re: Cotton, Corn, Windmills
1)No one is stupid enough to make the average unweighted, so that's pointless.Wirt wrote:Wind/watermills, yes. Just toss the seeds in one end, pick up flour from the other, no effort needed. And don't light a torch inside.
There is a problem, though: querns are already pretty automatic and, assuming you have the seedbags and toss the flour that comes out somewhere, you can make a pretty much unlimited amount of it. So, we need a way to make mills more desired. I see two ways:
1. Make it average the quality of input grain: that way, if most of your grain is low quality, but you have some higher-q mixed in with it, you get a uniform above-average flour. The opposite is also true, however, so you have to control what goes in.
2. Give it a chance to make more flour per unit of grain, depending on the Industry belief of (The guy who built it? Who activated it? Who put in the grain? Who was just passing by?). 50% of turning 2 units of grain into 2 units of flour at +5 Industry seems fair.
2)Pretty good idea, requiring 2 characters, one with high farming and full Nature, the other full Industry...
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . .Hi. . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . .Hi. . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
-
Wirt
- Posts: 100
- Joined: Sat Apr 10, 2010 11:56 pm
Re: Cotton, Corn, Windmills
If by "unweighted" you mean "tossing a single q200 grain into a full barrel of q1 makes q100 flour", than of course not. The formula is your standard average (combined_ql/amount). It's by no means supposed to make a huge difference.DatOneGuy wrote:1)No one is stupid enough to make the average unweighted, so that's pointless.
(And probably not that good an idea to begin with, but there must be something to go with the beliefs dependency)