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Xgflame
- Posts: 56
- Joined: Thu Aug 26, 2010 4:56 pm
Character creation with attribute specialization
In RPG's, you are able to adapt your character to your play style. This game is a lot like an RPG in that aspect and that little attribute specialization will give a player a push in his/her direction. You start with the 10 all spread and a additional 10 points to spread, and the ability to take from attributes to give to others before setting out in the world. You will have weaknesses and strengths like everyone else, and this concept will make put more focus on that.
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Wirt
- Posts: 100
- Joined: Sat Apr 10, 2010 11:56 pm
Re: Character creation with attribute specialization
The attribute system in H&H is rather complex: most attributes aren't exactly self-explanatory and in fact their function will likely change somewhat as time goes. Besides, with the gap between a starting 10 and a semi-decent 100 is so large, even a +10 to a single stat in the beginning won't make much of a difference.
Not a bad idea, but rather pointless in H&H.
Not a bad idea, but rather pointless in H&H.
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Xgflame
- Posts: 56
- Joined: Thu Aug 26, 2010 4:56 pm
Re: Character creation with attribute specialization
Alright then, how about 20-30 to spread around if the difference would be so little?Wirt wrote:The attribute system in H&H is rather complex: most attributes aren't exactly self-explanatory and in fact their function will likely change somewhat as time goes. Besides, with the gap between a starting 10 and a semi-decent 100 is so large, even a +10 to a single stat in the beginning won't make much of a difference.
Not a bad idea, but rather pointless in H&H.
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Wirt
- Posts: 100
- Joined: Sat Apr 10, 2010 11:56 pm
Re: Character creation with attribute specialization
I'm assuming you mean 20-30 points to spread out in addition to the starting 10? In this case, you are giving a boost and a decent chance for early specialisation, but at the expense of stunting your character early on - something way too many players are likely to fall for by dumping all their extra points into charisma.
Remember, a new player probably doesn't know what stats affect and how they're raised (Even if you give him a decent manual) while an experienced one can probably find the right food for the type of stats that he wants easily enough - so it's more of a detriment to the former, and a non-issue for the latter.
It might work in later implementations of the game, when there are already activities that heavily utilise all attributes and new ones are unlikely to appear.
Remember, a new player probably doesn't know what stats affect and how they're raised (Even if you give him a decent manual) while an experienced one can probably find the right food for the type of stats that he wants easily enough - so it's more of a detriment to the former, and a non-issue for the latter.
It might work in later implementations of the game, when there are already activities that heavily utilise all attributes and new ones are unlikely to appear.
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ElGato
- Posts: 1945
- Joined: Tue Nov 10, 2009 2:10 am
Re: Character creation with attribute specialization
No, this is not like the other mmorpg's you play.Xgflame wrote:In RPG's, you are able to adapt your character to your play style. This game is a lot like an RPG in that aspect and that little attribute specialization will give a player a push in his/her direction. You start with the 10 all spread and a additional 10 points to spread, and the ability to take from attributes to give to others before setting out in the world. You will have weaknesses and strengths like everyone else, and this concept will make put more focus on that.
burgingham wrote:We are all Gato, and Gato is Delamore of course. Goons blablabla...
Caradon wrote:Gato, the anti-ghandi
Sabinati wrote:yeah we're gonna kill you gato!!!
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Wirt
- Posts: 100
- Joined: Sat Apr 10, 2010 11:56 pm
Re: Character creation with attribute specialization
Wait a sec. Just how many MMOGs allow you to distribute your stats at character generation? Or, for that matter, at all? UPD: okay, ones where you have a choice beyond two or three stat layouts per character without making it unplayable.ElGato wrote:No, this is not like the other mmorpg's you play.
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Bl1tzX
- Posts: 525
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Re: Character creation with attribute specialization
I'd like to see this but as something else that doesn't involve mindless putting in points in attributes that you don't know the first thing about.
Maybe some sort of bonus for doing something your character "specialises" in which is changeable every 2 or so days? Then again, I can't think of any bonus that could be used in conjunction of my previous idea, so it's just another bad idea. Carry on.
Maybe some sort of bonus for doing something your character "specialises" in which is changeable every 2 or so days? Then again, I can't think of any bonus that could be used in conjunction of my previous idea, so it's just another bad idea. Carry on.
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Wirt
- Posts: 100
- Joined: Sat Apr 10, 2010 11:56 pm
Re: Character creation with attribute specialization
You could go with presets, but that's pretty useless and only opposes the freeform nature of the game.Bl1tzX wrote:I'd like to see this but as something else that doesn't involve mindless putting in points in attributes that you don't know the first thing about.
Or you can go with a balanced opposites system: for every point you put in one stat, you take one from its "opposite" stat. Not quite as bad, but very crippling if you go for a heavy bonus in one stat.
Not necessarily bad, but I'm drawing a blank, as well.Bl1tzX wrote: Maybe some sort of bonus for doing something your character "specialises" in which is changeable every 2 or so days? Then again, I can't think of any bonus that could be used in conjunction of my previous idea, so it's just another bad idea. Carry on.
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Potjeh
- Posts: 11825
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Re: Character creation with attribute specialization
Loftar has repeatedly stated he's against this kind of thing because newbies should be generalists.
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sabinati
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Re: Character creation with attribute specialization
what would be the point anyway? just eat some food and get your stats to whatever you want.