Yes, this is a bug. No, this is not a critique or an idea. This needs fixing.
Currently, it is possible to have more than one client open at a time, making it very easy to add alts to you kin list, and swap items with them.
This is a bug.
The easy fix: When you log in, have it send the client computer's MAC address to the server. When they log out, remove that MAC address from the list of online MACs. If someone attemtps to log in with a MAC address already in use, deny access.
Voi-fuckin-la, problem fixed.
Edit: Just a note: the only two ways around this are
multiple computers (which should be allowed anyway, in the case of multiple people on a LAN),
and multiple network adapters in a single computer. This is pretty much unbeatable, unless you scan all MACs on the computer and send them all.
-
Ferinex
- Posts: 1040
- Joined: Sun May 31, 2009 9:05 am
- Location: Miami
Multiple Clients
Last edited by Ferinex on Thu Jul 23, 2009 5:32 am, edited 1 time in total.
i guess they never miss huh
-
Erik_the_Blue
- Posts: 218
- Joined: Mon Jun 22, 2009 10:15 am
-
theTrav
- Posts: 3464
- Joined: Fri May 29, 2009 11:25 pm
Re: Multiple Clients
Or sends fake mac addresses...Erik_the_Blue wrote:Unless someone has multiple computers, no?
-
Ferinex
- Posts: 1040
- Joined: Sun May 31, 2009 9:05 am
- Location: Miami
Re: Multiple Clients
Read the edit : )Erik_the_Blue wrote:Unless someone has multiple computers, no?
theTrav: It's better than having no protection at all. So far I haven't seen any packet macros in this game.
i guess they never miss huh
-
Dondy
- Posts: 505
- Joined: Fri Jun 05, 2009 12:20 am
Re: Multiple Clients
Why is this a problem? It seems to only make sense if you have one character be your industry and the other one be your nature. I would think that players would want to have two characters working cooperatively. Why do you object to this?
-
Ferinex
- Posts: 1040
- Joined: Sun May 31, 2009 9:05 am
- Location: Miami
Re: Multiple Clients
I don't object, as long as they are not logged in at the same time. Basically, this edit would prevent alt spammers from allowing alts onto their claims.Dondy wrote:Why is this a problem? It seems to only make sense if you have one character be your industry and the other one be your nature. I would think that players would want to have two characters working cooperatively. Why do you object to this?
I PMed Jorb earlier, to no response, laying out the 'alt-safe' problem.
What 'thieves' do, is have one main account that keeps the stolen items, but use alts to do the actual stealing. You track and kill the alts, but it's really no loss to the main. On top of that, the main can use non-criminal alts as 'safes'. They put valuable items into the alts inventory before logging out and then log both off. The stolen goods in the alt's inventory are now totally inaccessible.
This would definitely help prevent alt raids. : )
Last edited by Ferinex on Thu Jul 23, 2009 5:44 am, edited 1 time in total.
i guess they never miss huh
-
theTrav
- Posts: 3464
- Joined: Fri May 29, 2009 11:25 pm
Re: Multiple Clients
You haven't been paying attention have you...Dondy wrote:Why is this a problem? It seems to only make sense if you have one character be your industry and the other one be your nature. I would think that players would want to have two characters working cooperatively. Why do you object to this?
I don't know what a packet macro is... The client is written in Java, if we users want to mess with it we can.Ferinex wrote:theTrav: It's better than having no protection at all. So far I haven't seen any packet macros in this game.
-
Ferinex
- Posts: 1040
- Joined: Sun May 31, 2009 9:05 am
- Location: Miami
Re: Multiple Clients
Indeed, I'm not denying that. The average user is not going to know how to/care enough to manipulate it to send false MACs though. : ) If they were, well, more power to 'em.theTrav wrote: I don't know what a packet macro is... The client is written in Java, if we users want to mess with it we can.
i guess they never miss huh
-
theTrav
- Posts: 3464
- Joined: Fri May 29, 2009 11:25 pm
Re: Multiple Clients
I think the only real solution is for the dev's to give out IP addresses so we can track the griefers down in real life and slap them upside the head... They're not terribly keen on that solution though
-
Ferinex
- Posts: 1040
- Joined: Sun May 31, 2009 9:05 am
- Location: Miami
Re: Multiple Clients
Hehe, it is indeed easier to track someone if you have their internet screen name : ) Finding JayTheGreatest is not difficult at all, but at the same time, he doesn't grief too much anymore from what I can tell. At least compared to some people.theTrav wrote:I think the only real solution is for the dev's to give out IP addresses so we can track the griefers down in real life and slap them upside the head... They're not terribly keen on that solution though
i guess they never miss huh