Another option would be to make inventories persist after logging in the form of a bag. Then items always remain within the world.
not saying its a good one just throwing it in there
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Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
Re: Hiding stolen goods on alts.
“A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.”
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Ferinex
- Posts: 1040
- Joined: Sun May 31, 2009 9:05 am
- Location: Miami
Re: Hiding stolen goods on alts.
Interesting idea that maintains balance between thieves and legits. Having the Hearth Fire act as an inventory when offline would work just fine. Maybe needing a theft clue to look at the contents. I still like the idea of being able to summon the stolen item, so you yourself do not drop a theft clue upon retrieving YOUR item. : )Jackard wrote:Another option would be to make inventories persist after logging in the form of a bag. Then items always remain within the world.
not saying its a good one just throwing it in there
i guess they never miss huh
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Krantarin
- Posts: 362
- Joined: Tue Jun 02, 2009 4:29 am
Re: Hiding stolen goods on alts.
You know, come to think of it, we could always stay in-game asleep on beds, but wake up and fight automatically if our characters are attacked.
I haven't given this much thought and it's late, so the idea probably sucks, but it's worth a shot...
I haven't given this much thought and it's late, so the idea probably sucks, but it's worth a shot...
A Lurker from the days when Laketown was on the frontier and Bottleneck was the military superpower.
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Ferinex
- Posts: 1040
- Joined: Sun May 31, 2009 9:05 am
- Location: Miami
Re: Hiding stolen goods on alts.
It's been suggested before. If you logged off in ass-end-nowhere it would either need to port you back to your bed or put you to sleep on the ground. I don't like being vulnerable and I don't like having to walk all the way home before logging off, so imho the only option is porting you to your bed. And if you were going for the level of realism where an offline player is left in a bed it's a bit incongruous to have them teleporting there. : )Krantarin wrote:You know, come to think of it, we could always stay in-game asleep on beds, but wake up and fight automatically if our characters are attacked.
I haven't given this much thought and it's late, so the idea probably sucks, but it's worth a shot...
i guess they never miss huh
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Delamore
- Posts: 1234
- Joined: Mon Jul 13, 2009 9:11 am
Re: Hiding stolen goods on alts.
All ideas aside from item taint are terrible, what happens if I rob a huge town and sell off the wrought to everyone? Fuck you the town takes it back from you! and now I have untainted other items I exchanged for.
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Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
Re: Hiding stolen goods on alts.
That's a very real risk in real life too. I once bought a CD player, and a couple of days later the cops came and took it from me and took me downtown for some questioning (surprisingly, it didn't involve savage beating). It turned out that I had bought stolen goods. The CD player was confiscated, and I never got my money back. However, much of it was my fault because I bought from an untrustworthy person at a suspiciously low price.
Point is, you need to be careful who you do business with.
Point is, you need to be careful who you do business with.
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Erik_the_Blue
- Posts: 218
- Joined: Mon Jun 22, 2009 10:15 am
Re: Hiding stolen goods on alts.
Realistically, "taint" comes about because people hear about the theft and become suspicious when someone tries to give/sell them goods that just happen to match the description of whatever was recently stolen. Marking the goods themselves as tainted is basically a crutch for the fact that no local community is reliably persistent enough to maintain such collective knowledge. That, and a bar of cast iron (for example) is completely indifferentiable from every other bar of cast iron (speaking from an in-game perspective). I wonder if there's any other game mechanic that could better simulate reality, or at least allow for a more palatable conceit?
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Delamore
- Posts: 1234
- Joined: Mon Jul 13, 2009 9:11 am
Re: Hiding stolen goods on alts.
You are talking about a more high end object, what about stolen objects that have no way to trace them back, in this case wrought.Potjeh wrote:That's a very real risk in real life too. I once bought a CD player, and a couple of days later the cops came and took it from me and took me downtown for some questioning (surprisingly, it didn't involve savage beating). It turned out that I had bought stolen goods. The CD player was confiscated, and I never got my money back. However, much of it was my fault because I bought from an untrustworthy person at a suspiciously low price.
Point is, you need to be careful who you do business with.
I could understand a merchant robe or tophat being recognised but not a bar of metal.
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Raephire
- Posts: 648
- Joined: Wed Jun 10, 2009 3:34 pm
Re: Hiding stolen goods on alts.
Let's get this straight people, Stealing something back frm thieves is NOT THEFT. It should never set a scent.
and someone hired to execute someone under the authority of a town within which a scent was taken should not ever drop a scent unless they steal from the corpse, and true executioners dont steal from the corpses of thieves,
and someone hired to execute someone under the authority of a town within which a scent was taken should not ever drop a scent unless they steal from the corpse, and true executioners dont steal from the corpses of thieves,
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Rugs
- Posts: 74
- Joined: Fri Jul 17, 2009 11:29 am
Re: Hiding stolen goods on alts.
Yes that's exactly what we need, more possibilties to kill helpless offline players.
This is shaping into quite the PvP enviroment!
This is a bad solution.
Think of a better one.
Because it's carebear as fuck.
This is shaping into quite the PvP enviroment!
This is a bad solution.
Think of a better one.
Because it's carebear as fuck.