So anyway, you tame a wolf/fox/whatever and he becomes a tamed dog, right? Well, there should be some sort of option, so when you have the dog following you right click on your claim stake, and it has the option "Defend" or something. What this does is attack any intruder trespassing or dangerously close to your claim. Setting who can come over without being attacked and who cannot will depend on your village members, and your claim rights. Or maybe their own individual option on who to attack and who to not attack. Now anyway, the level and the attack power of the dog depends on the Q of food you give him, or the food he gets himself. (There should be a ''Hunt'' button when you right click the dog, and it goes and brings back or eats rabbits/foxes.) Or maybe they get better with every animal they kill, kind of like a EXP system. Anywho, this will probably get heavily criticized, so fire away!
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Irish_Pride
- Posts: 237
- Joined: Wed Aug 18, 2010 10:11 pm
Guard dogs >:L.
Now now now.. We've all heard about the wolf/fox taming into dogs. But I have a twist!
So anyway, you tame a wolf/fox/whatever and he becomes a tamed dog, right? Well, there should be some sort of option, so when you have the dog following you right click on your claim stake, and it has the option "Defend" or something. What this does is attack any intruder trespassing or dangerously close to your claim. Setting who can come over without being attacked and who cannot will depend on your village members, and your claim rights. Or maybe their own individual option on who to attack and who to not attack. Now anyway, the level and the attack power of the dog depends on the Q of food you give him, or the food he gets himself. (There should be a ''Hunt'' button when you right click the dog, and it goes and brings back or eats rabbits/foxes.) Or maybe they get better with every animal they kill, kind of like a EXP system. Anywho, this will probably get heavily criticized, so fire away!
So anyway, you tame a wolf/fox/whatever and he becomes a tamed dog, right? Well, there should be some sort of option, so when you have the dog following you right click on your claim stake, and it has the option "Defend" or something. What this does is attack any intruder trespassing or dangerously close to your claim. Setting who can come over without being attacked and who cannot will depend on your village members, and your claim rights. Or maybe their own individual option on who to attack and who to not attack. Now anyway, the level and the attack power of the dog depends on the Q of food you give him, or the food he gets himself. (There should be a ''Hunt'' button when you right click the dog, and it goes and brings back or eats rabbits/foxes.) Or maybe they get better with every animal they kill, kind of like a EXP system. Anywho, this will probably get heavily criticized, so fire away!
Lol why u mad tho?
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aso11
- Posts: 825
- Joined: Wed May 12, 2010 11:45 pm
- Location: Somewhere over the rainbow
Re: Guard dogs >:L.
I want to say I like it, but .... *wears flak jacket*.... Okay. I like it.
"Normal" is only a difficulty level in video games - Aso11
Jackard: Koya only raises the lynx so he can molest it later
Koya: What means "molest" ? Translator cannot translate it or do it with no logics...
"And no im not native to english, I was born in the usa." - A very bad troll.
Jackard: Koya only raises the lynx so he can molest it later
Koya: What means "molest" ? Translator cannot translate it or do it with no logics...
"And no im not native to english, I was born in the usa." - A very bad troll.
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Khronic
- Posts: 23
- Joined: Mon Aug 02, 2010 3:36 am
Re: Guard dogs >:L.
Wouldn't it add an x amount of lag as they wouldn't disappear like foxes, bears, boars do after the 15 minute period they aren't seen by a human player?
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Oblivior
- Posts: 404
- Joined: Sun Jul 11, 2010 1:39 am
Re: Guard dogs >:L.
cows,sheep and pigs don't disapear either.Khronic wrote:Wouldn't it add an x amount of lag as they wouldn't disappear like foxes, bears, boars do after the 15 minute period they aren't seen by a human player?
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dra6o0n
- Posts: 481
- Joined: Tue Aug 24, 2010 3:11 am
Re: Guard dogs >:L.
If dogs can be raised, allow the construction of a "dog pen" which acts as a home and a structure for the dog to flee and hide in.
Why hiding?
What if someone snipes your so called guard dog BEFORE they trespass? You gotta think of a backup plan to make sure the dog doesn't flee the area and become lost... It would flee into a well made dog pen, which quickly recovers SHP for it (maybe 0.1 SHP per second).
Would be nice to have more sounds, so if someone is close but not trespassing, you can hear the dog growl and bark, giving you a audio cue to warn people off.
It should be a good idea to make the dog invulnerable to fatal blows until it's hp hits 1, of which the next attack will surely kill it.
Like for example, a 100% health dog taking a sniper shot that takes 90% of it's health shouldn't be that effective. It would be fair to give the animal a chance to flee and hide maybe. Animals have instincts so maybe this "attribute" allows it to survival fatal blows (which is actually a calculation of chance to nullify any damage over it's current hp so long as it's not 1hp, but said animals would end up fleeing to a structure, or away from the attacker.).
I think the dog should be able to bypass signs and roundpole fences... It makes it less exploitable by snipers who wanna barricade themselves or the dog.
Why hiding?
What if someone snipes your so called guard dog BEFORE they trespass? You gotta think of a backup plan to make sure the dog doesn't flee the area and become lost... It would flee into a well made dog pen, which quickly recovers SHP for it (maybe 0.1 SHP per second).
Would be nice to have more sounds, so if someone is close but not trespassing, you can hear the dog growl and bark, giving you a audio cue to warn people off.
It should be a good idea to make the dog invulnerable to fatal blows until it's hp hits 1, of which the next attack will surely kill it.
Like for example, a 100% health dog taking a sniper shot that takes 90% of it's health shouldn't be that effective. It would be fair to give the animal a chance to flee and hide maybe. Animals have instincts so maybe this "attribute" allows it to survival fatal blows (which is actually a calculation of chance to nullify any damage over it's current hp so long as it's not 1hp, but said animals would end up fleeing to a structure, or away from the attacker.).
I think the dog should be able to bypass signs and roundpole fences... It makes it less exploitable by snipers who wanna barricade themselves or the dog.
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Guard dogs >:L.
Guys, please try to keep C&I clean by using the search function.
There are already quite some threads about the issed, feel free to add new ideas to them.
Thanks
There are already quite some threads about the issed, feel free to add new ideas to them.
Thanks
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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aso11
- Posts: 825
- Joined: Wed May 12, 2010 11:45 pm
- Location: Somewhere over the rainbow
Re: Guard dogs >:L.
Granger wrote:Guys, please try to keep C&I clean by using the search function.
There are already quite some threads about the issed, feel free to add new ideas to them.
Thanks
Someone didn't read the OPIrish_Pride wrote:Now now now.. We've all heard about the wolf/fox taming into dogs. But I have a twist!... Anywho, this will probably get heavily criticized, so fire away!
"Normal" is only a difficulty level in video games - Aso11
Jackard: Koya only raises the lynx so he can molest it later
Koya: What means "molest" ? Translator cannot translate it or do it with no logics...
"And no im not native to english, I was born in the usa." - A very bad troll.
Jackard: Koya only raises the lynx so he can molest it later
Koya: What means "molest" ? Translator cannot translate it or do it with no logics...
"And no im not native to english, I was born in the usa." - A very bad troll.
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dra6o0n
- Posts: 481
- Joined: Tue Aug 24, 2010 3:11 am
Re: Guard dogs >:L.
Again with the "Search" cannon.Granger wrote:Guys, please try to keep C&I clean by using the search function.
There are already quite some threads about the issed, feel free to add new ideas to them.
Thanks
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Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
Re: Guard dogs >:L.
That doesnt excuse Irish from making yet another dog thread. They should probably be merged anyways.aso11 wrote:Granger wrote:Guys, please try to keep C&I clean by using the search function.
There are already quite some threads about the issed, feel free to add new ideas to them.
ThanksSomeone didn't read the OPIrish_Pride wrote:Now now now.. We've all heard about the wolf/fox taming into dogs. But I have a twist! :) ... Anywho, this will probably get heavily criticized, so fire away! ;)
“A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.”
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Khronic
- Posts: 23
- Joined: Mon Aug 02, 2010 3:36 am
Re: Guard dogs >:L.
Dogs.
Need a wild animal counterpart.
Wolves.
No thanks
Need a wild animal counterpart.
Wolves.
No thanks