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Vattic
- Posts: 232
- Joined: Sat May 30, 2009 1:47 am
- Location: United Kingdom
Keep the combat balance in my favour?
I really don't have this combat system figured out and wondered how I should go about keeping the combat balance in my favour?
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Keep the combat balance in my favour?
Balance shifts in your favor when you deal damage to your opponent. Also, there are certain combat moves that can shift it in various directions. See viewtopic.php?f=2&t=12 for descriptions of the combat moves.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Vattic
- Posts: 232
- Joined: Sat May 30, 2009 1:47 am
- Location: United Kingdom
Re: Keep the combat balance in my favour?
Indeed I was worried that was the only answer.
Is there any way to stop the combat balance swinging in my opponents favour?
Is there any way to stop the combat balance swinging in my opponents favour?
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Keep the combat balance in my favour?
I would write a long ass sticky on the combat system. Loftar has however said he's gonna do it, which means it might get done somewhere between now and never. 
Edit: You can also use the maneuver "Bloodlust", you will get hurt doing so, though.
Edit: You can also use the maneuver "Bloodlust", you will get hurt doing so, though.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Vattic
- Posts: 232
- Joined: Sat May 30, 2009 1:47 am
- Location: United Kingdom
Re: Keep the combat balance in my favour?
Hehe this is the problem, bloodlust is useless to me currently as what I'm fighting deals 0 damage but maxes out the combat balance anyway. I guess block/doge are my only options.
Thank you for answering me my questions.
Thank you for answering me my questions.
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Keep the combat balance in my favour?
Our standard solution when that happens is to simple remove our armor. :)Vattic wrote:Hehe this is the problem, bloodlust is useless to me currently as what I'm fighting deals 0 damage but maxes out the combat balance anyway. I guess block/doge are my only options.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Blaze
- Posts: 1072
- Joined: Sun May 31, 2009 3:59 am
- Location: Hearth
Re: Keep the combat balance in my favour?
You can use combat meditation (maneuver) and sidestep (instance attack). I time my maneuvers by switching between meditation and shield so I can attack more frequently while still keeping maximum defensive capability. Sidestep pulls advantage towards you by a full 5 points, that's full advantage if you started at neutral.
If you're fighting boars, they use the initiative they gain to increase their advantage (Boar special ability most likely). If it gets too high, go ahead and duck into a house, it resets the advantage level.
If you're fighting boars, they use the initiative they gain to increase their advantage (Boar special ability most likely). If it gets too high, go ahead and duck into a house, it resets the advantage level.
You see a masterful engraving by Blaze. On it is Blaze, bears, boars, and foxes. Blaze is striking down the bears. The boars are screaming. The foxes are in a fetal position. The image relates to the return of Blaze in the late winter of 2009.
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theTrav
- Posts: 3464
- Joined: Fri May 29, 2009 11:25 pm
Re: Keep the combat balance in my favour?
Higher level foxes also have an ability that spends initiative and gives them advantage.
My favorite trick is to get one initiative via normal means, then chain no pain a loop of side step -> push the advantage -> side step -> valourous strike -> repeat.
My favorite trick is to get one initiative via normal means, then chain no pain a loop of side step -> push the advantage -> side step -> valourous strike -> repeat.