That would be quite impossible, though, since there is no way (that I can think of, at least) to map a certain position in the cave world to an entrance which leads to it.spectacle wrote:How about having criminals in caves be summonable at the cave entrance?
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Admin Area/Testing Ground?
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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RickyP0602
- Posts: 47
- Joined: Fri Aug 13, 2010 1:45 am
Re: Admin Area/Testing Ground?
I vote for building in cave/mines. I don't see a problem with hearthvaults in mines sounds like fun!
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NaoWhut
- Posts: 4852
- Joined: Sun Aug 30, 2009 11:55 pm
- Location: |.
Re: Admin Area/Testing Ground?
Hearthfires are an exception, they can't
be built in caves? *shrug* seems like an
easy solution? just warp to idol when you
step in the cave. None evil doers don't
need hearths in their house in a cave,
if you're not bad just break your HF and
warp to the idol or spawn at it when you
log *shrug*
be built in caves? *shrug* seems like an
easy solution? just warp to idol when you
step in the cave. None evil doers don't
need hearths in their house in a cave,
if you're not bad just break your HF and
warp to the idol or spawn at it when you
log *shrug*


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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Admin Area/Testing Ground?
Nah, it would uglify the code if I were to make it able to distinguish the inside of a house built in a cave from that of a house built outside a cave.NaoWhut wrote:Hearthfires are an exception, they can't
be built in caves? *shrug* seems like an
easy solution?
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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NaoWhut
- Posts: 4852
- Joined: Sun Aug 30, 2009 11:55 pm
- Location: |.
Re: Admin Area/Testing Ground?
And i suppose asking for whole new types
of buildings only buildable in caves that
don't allow hearths to be built in them would
either be too much work or they'd use the
same code as the rest of the houses so it
wouldn't do anything?
of buildings only buildable in caves that
don't allow hearths to be built in them would
either be too much work or they'd use the
same code as the rest of the houses so it
wouldn't do anything?


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ElGato
- Posts: 1945
- Joined: Tue Nov 10, 2009 2:10 am
Re: Admin Area/Testing Ground?
Honestly, I would just like to build houses inside mines, screw the caves. It seems the problems with that come from the cave part :/
burgingham wrote:We are all Gato, and Gato is Delamore of course. Goons blablabla...
Caradon wrote:Gato, the anti-ghandi
Sabinati wrote:yeah we're gonna kill you gato!!!
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sabinati
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Re: Admin Area/Testing Ground?
just allow walls in caves and walls in mines you don't need a roof anyway
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DatOneGuy
- Posts: 5553
- Joined: Sun Apr 18, 2010 7:50 am
- Location: I'm in Miami, trick.
Re: Admin Area/Testing Ground?
Oh yeah man, mine villages are the best.ElGato wrote:Honestly, I would just like to build houses inside mines, screw the caves. It seems the problems with that come from the cave part :/
The only problem I still see is the whole walls in caves thing and the way claims work (can't have individual stake claims as one would cover the whole mine
Wouldn't that require that you also have rams in caves? Which I don't see a problem with.sabinati wrote:just allow walls in caves and walls in mines you don't need a roof anyway
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sabinati
- Posts: 15527
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Re: Admin Area/Testing Ground?
absolutely, and i don't see any problem with that either.DatOneGuy wrote:Wouldn't that require that you also have rams in caves? Which I don't see a problem with.sabinati wrote:just allow walls in caves and walls in mines you don't need a roof anyway
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Sotsa
- Posts: 725
- Joined: Sat Mar 27, 2010 10:07 am
Re: Admin Area/Testing Ground?
Just make it possible to track inside caves as well? I don't know.
Before you take insult to this post, keep in mind that I am simply a warrior of truth.