Getting a solid start on a new hermit character

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lightnessdemark
Posts: 28
Joined: Thu Aug 05, 2010 10:40 am

Re: Getting a solid start on a new hermit character

Post by lightnessdemark »

I thought it was 9X9?
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DatOneGuy
Posts: 5553
Joined: Sun Apr 18, 2010 7:50 am
Location: I'm in Miami, trick.

Re: Getting a solid start on a new hermit character

Post by DatOneGuy »

lightnessdemark wrote:I thought it was 9X9?
It is. I'm talking specifically about the original 5x5 though. The numbers may be a bit better for the outer grids.
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TeckXKnight
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Joined: Tue Jul 13, 2010 2:31 am
Location: How Do I?

Re: Getting a solid start on a new hermit character

Post by TeckXKnight »

This is a very good point -- so a big natural resource and the iron to back it up it seems.
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Jackard
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Joined: Sun Jul 12, 2009 6:07 am
Location: fucking curios how do they work

Re: Getting a solid start on a new hermit character

Post by Jackard »

Shask wrote:If the world reset (being neutral here - not saying it should or should not, or will or will not happen), what are you going to do?

Personally I think I would immediately take hunting, this pretty much immediately solves your starvation problems as rabbits and chickens are ubiquitous. Then I would roam and attempt to find a QL45+ clay spot. As it would be a new world the chances of being attacked by somebody 50x your level are low so I would make the camp next to the river, for the water convenience. My short-term priority would be to tech up to WWS so I could gather a good number of them. Then think about trying to find a mine.
You are assuming skills will work the same as they do now for a reset?
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Cirnoisagenius
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Joined: Thu Apr 29, 2010 2:52 am

Re: Getting a solid start on a new hermit character

Post by Cirnoisagenius »

DatOneGuy wrote:I would perform a sequence of logical events that would lead to me being the strongest early on.


I'll write a book and name it "The Strongest"(TM) based on my journey.

Original idea, do not steal.
THERE CAN ONLY BE ONE.
Crap, I might just be a genius.

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