Actually I was thinking way back - why not implement nodes of metal? Like we have nodes of gray clay, cave clay etc.
So not a seemingly endless supply like in mines, just to make metal nodes here and there. And to make them difficult to find.
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Tacheron
- Posts: 837
- Joined: Fri Apr 16, 2010 12:11 pm
Re: Utilizing Caves More
This is not a test of power
This is not a game to be lost or won
Let justice be done
This is not a game to be lost or won
Let justice be done
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barra
- Posts: 446
- Joined: Mon Jul 05, 2010 2:08 pm
Re: Utilizing Caves More
Make them require per*exp of 10000 (roughly 100 perception/exploration, not difficult at all) and each node has one nugget of a base metal (tin or copper). Max industry has a full chance of getting two nuggets, full nature the opposite etc.Tacheron wrote:Actually I was thinking way back - why not implement nodes of metal? Like we have nodes of gray clay, cave clay etc.
So not a seemingly endless supply like in mines, just to make metal nodes here and there. And to make them difficult to find.
loftar wrote:You do appear to need a good trolling.
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SacreDoom
- Posts: 2590
- Joined: Tue Apr 06, 2010 3:14 pm
Re: Utilizing Caves More
1-2 ores*
Nuggets are the smelted material.
Nuggets are the smelted material.
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barra
- Posts: 446
- Joined: Mon Jul 05, 2010 2:08 pm
Re: Utilizing Caves More
I was thinking native copper as nuggets and as way to distinguish "bulk" industry mining from node foraging, but I don't think it's possible to get native tin so maybe ore is better. 10 nuggets per bar or 10% chance per ore is about the same anyway.SacreDoom wrote:1-2 ores*
Nuggets are the smelted material.
loftar wrote:You do appear to need a good trolling.
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Repercussionist
- Posts: 262
- Joined: Tue Aug 10, 2010 2:35 am
Re: Utilizing Caves More
Or maybe if something like that is implemented, it could be more like a seam in the cave (this could be affected by PER/EXP or they could just be rare randoms). For example, you're walking through the cave and one of the wall tiles has colored streak on it (the color denoting the ore, or just one color and a surprise ore). You still need a stone ax or pick ax to mine it, but it gives you a set number, 1-3, regardless of nat/ind; however, your nat/ind at harvest still affects whether or not it smelts into a bar or a stone, just like you were in a mine. If full nature had a decreased chance of getting the ore, then of smelting it...
Zen always wins.
~K~
~K~
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mvgulik
- Posts: 4098
- Joined: Fri May 21, 2010 2:29 am
Re: Utilizing Caves More
Hold on, you mean caves can, and have in some cases, multiple entrances.refuge wrote:... openings in various places
Cool. Did not know that.
Looking forward to additional future cave updates.
Hope it includes some active minimap use ...
Ignored(29): "Would you like to know more"
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brohammed
- Posts: 526
- Joined: Sun Jun 20, 2010 2:41 pm
Re: Utilizing Caves More
Cave notation - only mark forks. Circle represents an entrance/exit, perpendicular bar represents a dead end. Square represents a plaza, wavy line represents water, double wavy line represents deep water. Mark a runestone with an R.
Pen and paper cave maps
Pen and paper cave maps
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Gulluoglu
- Posts: 122
- Joined: Sun May 16, 2010 5:08 am
Re: Utilizing Caves More
Yeah, I have found several caves with at least two entrances; I read someone found one with three elsewhere on here. I don't know how high it can go, though.mvgulik wrote:Hold on, you mean caves can, and have in some cases, multiple entrances.refuge wrote:... openings in various places
Cool. Did not know that.
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barra
- Posts: 446
- Joined: Mon Jul 05, 2010 2:08 pm
Re: Utilizing Caves More
One of ours has three entrances, two mines inside. Imagine how much trouble it is to defend.Gulluoglu wrote:Yeah, I have found several caves with at least two entrances; I read someone found one with three elsewhere on here. I don't know how high it can go, though.mvgulik wrote:Hold on, you mean caves can, and have in some cases, multiple entrances.refuge wrote:... openings in various places
Cool. Did not know that.
loftar wrote:You do appear to need a good trolling.
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mvgulik
- Posts: 4098
- Joined: Fri May 21, 2010 2:29 am
Re: Utilizing Caves More
Probably no real fixed limit. If caves that intersected at creation just got merged into one. Ergo: multiple entrance caves. (but thats just a assumption.)Gulluoglu wrote:Yeah, I have found several caves with at least two entrances; I read someone found one with three elsewhere on here. I don't know how high it can go, though.mvgulik wrote:Hold on, you mean caves can, and have in some cases, multiple entrances.refuge wrote:... openings in various places
Cool. Did not know that.
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Pen, paper ... ? whats that.
Ignored(29): "Would you like to know more"