Building in caves

Thoughts on the further development of Haven & Hearth? Feel free to opine!
Conflict
Posts: 24
Joined: Sat Aug 14, 2010 1:32 am

Building in caves

Post by Conflict »

Perhaps you can allow us to build cities in caves. Not only this but having cracks and holes in the ground on the topside world, there will be sunlight pouring through to the inside of the cave, allowing the growth of crops in certain areas in caves.
User avatar
TeckXKnight
Posts: 8274
Joined: Tue Jul 13, 2010 2:31 am
Location: How Do I?

Re: Building in caves

Post by TeckXKnight »

+1 Strike the Earth
Especially like the idea of patches where crops can be grown.
User avatar
Gulluoglu
Posts: 122
Joined: Sun May 16, 2010 5:08 am

Re: Building in caves

Post by Gulluoglu »

TeckXKnight wrote:+1 Strike the Earth
Especially like the idea of patches where crops can be grown.
I like the idea of building more things in caves, but not the growing of regular crops. My suspension of disbelief struggles too much with it, though maybe there can be some cave corner where you can encourage weird things to grow in bat shit or something. :lol:
User avatar
Lusewing
Posts: 309
Joined: Mon Aug 23, 2010 2:29 pm

Re: Building in caves

Post by Lusewing »

Why not grow mushrooms? They require no light.
User avatar
MasterCatfish
Posts: 131
Joined: Fri Oct 02, 2009 1:06 am

Re: Building in caves

Post by MasterCatfish »

It would be really nice to have a way to make cave mines more viable, and I think this might do the trick nicely. Mine-carts or some such might work too.
User avatar
Oblivior
Posts: 404
Joined: Sun Jul 11, 2010 1:39 am

Re: Building in caves

Post by Oblivior »

I dont like the idea of having a house inside a cave,it just doesnt seem right.

I do want to see a way to pave the cave ground and build smelters inside it,so the long run to the mine is worth it (not decaying smelters) a player should still get outside for fuel.
But the fact there aren't any smelters outside a cave is another reason why you should build smelters inside.
Also Dining rooms would be nice.

I would more se eit like the cave being the house and not a house in a cave.
OvShit
Posts: 390
Joined: Wed Feb 10, 2010 1:39 pm

Re: Building in caves

Post by OvShit »

Btw, about cracks and holes - one might be able to drop stuff into them from the surface, thus making logs, containers and such things delivery alot easier.
Also, mushroom farms - fuck yeah.
User avatar
DDDsDD999
Posts: 5766
Joined: Fri Jul 02, 2010 12:31 am

Re: Building in caves

Post by DDDsDD999 »

Lusewing wrote:Why not grow mushrooms? They require no light.
I believe loftar did indeed say something about growing Mushrooms in caves. (Irc? Forum? I forgot.)
OvShit wrote:Btw, about cracks and holes - one might be able to drop stuff into them from the surface, thus making logs, containers and such things delivery alot easier.
As long as theirs no people jumping through holes and going: Boo!, I'm fine with the cracks and holes.
Image
Image
Image
Image
Image
Xombie
Posts: 22
Joined: Sun Mar 21, 2010 4:09 am

Re: Building in caves

Post by Xombie »

suggested many times, so i guess lots of people want it

including me
The server appears to have crashed :(
User avatar
DatOneGuy
Posts: 5553
Joined: Sun Apr 18, 2010 7:50 am
Location: I'm in Miami, trick.

Re: Building in caves

Post by DatOneGuy »

Should look at the most recent thread suggesting it now that search works to full capacity no excuses :P

I'd rather and want to, see it in mines.

I want to see a LOT of things in mines for that matter... I'm pissed that I can't build a herbalist table down there, why the hell not?
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . .Hi. . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

Return to “Critique & Ideas”