When it drops, it does so to 80% of the original quality. When it raises, it does so to 120%.Avu wrote:How much does the q drop or raise on those 40%/10%?
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loftar
- Posts: 9096
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Re: Mini-update: Ironworking qualities
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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DatOneGuy
- Posts: 5553
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Re: Mini-update: Ironworking qualities
Interesting, this takes away the hardcore aspect of steel in 'time/macro' and replaces it with insane amounts of digging iron ore in order to get good quality.
Definitely going to have to play with this, a good update
Definitely going to have to play with this, a good update
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Tacheron
- Posts: 837
- Joined: Fri Apr 16, 2010 12:11 pm
Re: Mini-update: Ironworking qualities
Yeah? Next update - mines are reduced in size, only a few thousand ore per mine 
This is not a test of power
This is not a game to be lost or won
Let justice be done
This is not a game to be lost or won
Let justice be done
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Dusk
- Posts: 111
- Joined: Sun Jun 27, 2010 11:10 pm
Re: Mini-update: Ironworking qualities
Good update. Making steel is still difficult, but less of a headache now. And I'm glad coal quality matters, that always bugged me.
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Uriel
- Posts: 766
- Joined: Fri May 28, 2010 5:00 pm
Re: Mini-update: Ironworking qualities
UPDATE ! yey ! 
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saltmummy626
- Posts: 1165
- Joined: Sat Apr 03, 2010 11:24 am
Re: Mini-update: Ironworking qualities
Its good to have an update... but still... sad face here, its not really relevant to anyone who doesn't have the ability to make steel or even own an iron mine. I guess you could trade for the iron and try to make the steel your self but still... thanks anyway guys its good to see stuff happening. I also miss the stuff updates.
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Gulgatha, place of the skull.

Gulgatha, place of the skull.
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Bl1tzX
- Posts: 525
- Joined: Mon Aug 10, 2009 9:52 am
Re: Mini-update: Ironworking qualities
We'll give them time to work on stuff salt, and once they've finished, what they've created will affect everyone as a whole, for the better or the worse.
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exewu
- Posts: 429
- Joined: Sun Mar 28, 2010 1:42 am
Re: Mini-update: Ironworking qualities
Eh why would temp Q encourage macro'ing? All you had to do was count the number of sticks/boards you needed to reach 100%. It wasn't very hard and I bet most figured that out a long time ago.
How would steel quality compare to steel quality right now? A 20% bump in power on current quality bars would be quite hilarious.
How would steel quality compare to steel quality right now? A 20% bump in power on current quality bars would be quite hilarious.
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DatOneGuy
- Posts: 5553
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- Location: I'm in Miami, trick.
Re: Mini-update: Ironworking qualities
Refilling the steel encouraged macro'ing I believe is the case. Clearly since only the last few ticks mattered if you had it somewhere that unloaded frequently it's not too big of a problem but if that were fixed to work properly (wasn't there talk of getting things to persist such as kiln qualitywhen doing bricks during crash) then steel would be as painfully long a process as it should be.
I don't see a problem with it tbh, it's a pain in the ass of a process but it should be, although it's true that once it gets macro'd, it's too easy again.
With this system it seems good, you'd need to make 10x the wrought to make good steel and due to the +20% bump you'd also need much better crucibles, this makes hq clay that much more valuable, especially for crucibles now which I doubt everyone valued too high since in the old steel formula they didn't count for too much.
I don't see a problem with it tbh, it's a pain in the ass of a process but it should be, although it's true that once it gets macro'd, it's too easy again.
With this system it seems good, you'd need to make 10x the wrought to make good steel and due to the +20% bump you'd also need much better crucibles, this makes hq clay that much more valuable, especially for crucibles now which I doubt everyone valued too high since in the old steel formula they didn't count for too much.
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exewu
- Posts: 429
- Joined: Sun Mar 28, 2010 1:42 am
Re: Mini-update: Ironworking qualities
I've never experienced low quality steel because of server crashes. And I don't really see how refilling changed? You still need to do it ever 10 hours at least and it's still a pain to do solo if you have a job/school. Which I guess is the point, you do need some kind of mechanism to encourage group play.DatOneGuy wrote:Refilling the steel encouraged macro'ing I believe is the case. Clearly since only the last few ticks mattered if you had it somewhere that unloaded frequently it's not too big of a problem but if that were fixed to work properly (wasn't there talk of getting things to persist such as kiln qualitywhen doing bricks during crash) then steel would be as painfully long a process as it should be.