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sabinati
- Posts: 15527
- Joined: Mon Jul 13, 2009 4:25 am
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Re: Reduce Number-crunching in Attribute Levelling
wow avu seems like he has a lot of fun playing this game
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DatOneGuy
- Posts: 5553
- Joined: Sun Apr 18, 2010 7:50 am
- Location: I'm in Miami, trick.
Re: Reduce Number-crunching in Attribute Levelling
Posting stats honestly does nothing to prove efficiency considering the time period being so huge you'd also have to factor in LP which just kills the whole thing right there, not to mention multiple characters...
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Dataslycer
- Posts: 1420
- Joined: Sat Jan 30, 2010 5:06 am
Re: Reduce Number-crunching in Attribute Levelling
There is a reason for the two cellars, one for Cellar Cheese and one for MBC. And of course if you are organizing farm stuff, that just adds more needed space. Currently I have 3 mansions
(and yes I utilize all of them).
If you keep focusing on the shadow behind, you will not see the light in front of you.
Being successful isn't just about hard work and succeeding, it is also about picking yourself up when you fail.
Being successful isn't just about hard work and succeeding, it is also about picking yourself up when you fail.
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DatOneGuy
- Posts: 5553
- Joined: Sun Apr 18, 2010 7:50 am
- Location: I'm in Miami, trick.
Re: Reduce Number-crunching in Attribute Levelling
I don't fully utilize my third but I don't need to yet considering my mine area is as big as at least 6 of them.
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Xombie
- Posts: 22
- Joined: Sun Mar 21, 2010 4:09 am
Re: Reduce Number-crunching in Attribute Levelling
Not really large.Shask wrote:the FEP needed to advance, e.g. agility, is based on agility only, not the highest attribute.
This would probably require a larger overhaul but that's my thoughts as a new player, anyway.
All items, attributes and FEP values remains.
Just add independent bar for each attribute. When given bar fills we gain that attribute. Other bars left untouched. That's really quite simple.
Think if skills used current attr logic, and we'd have to spend 10k points to raise Carpentery from 1 to 2 if we got 100 in Farming. Not that fun eh? But nothing really H&H players can't stomach i guess.
The server appears to have crashed 
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DatOneGuy
- Posts: 5553
- Joined: Sun Apr 18, 2010 7:50 am
- Location: I'm in Miami, trick.
Re: Reduce Number-crunching in Attribute Levelling
You should probably use the search button and check out C&I. That idea is pretty terrible.
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Xombie
- Posts: 22
- Joined: Sun Mar 21, 2010 4:09 am
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DatOneGuy
- Posts: 5553
- Joined: Sun Apr 18, 2010 7:50 am
- Location: I'm in Miami, trick.
Re: Reduce Number-crunching in Attribute Levelling
FEP bars being dependant on the type of skill. It kills the whole system, use search and you'll get a nice long topic of why.Xombie wrote:Which one?
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Shask
- Posts: 326
- Joined: Tue Aug 24, 2010 1:31 am
- Location: Canada
Re: Reduce Number-crunching in Attribute Levelling
Does anyone know what the "rumour" about the LP system overhaul involves? Sadly I think I'd much prefer an FEP overhaul, but still quite excited about it.
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sabinati
- Posts: 15527
- Joined: Mon Jul 13, 2009 4:25 am
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Re: Reduce Number-crunching in Attribute Levelling
no. nobody knows. not even jorb and loftar.