So lately I've been fooling around with armors 'n stuff for a bit and I found out that somewhere around 240/240 is more than enough to stop slings of up to q 280 and bows up till q120.
But I have no experience with rangers bows, how do you determine what armor values you need to stop those?
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exewu
- Posts: 429
- Joined: Sun Mar 28, 2010 1:42 am
Re: Armor piercing of ranged weapons.
peace or martial * [ 300*sqrt(quality/10)+20*sqrt(quality arrrow/10) ] < deflect+ soak
edit: a good rule of thumb is that a q40 leather set (chest/pants/boots) will protect you from anything but the very best slings and a full steel outfit will protect you from most RB's.
edit: a good rule of thumb is that a q40 leather set (chest/pants/boots) will protect you from anything but the very best slings and a full steel outfit will protect you from most RB's.
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Reimad
- Posts: 201
- Joined: Sun Jun 20, 2010 9:30 am
Re: Armor piercing of ranged weapons.
Alright. So 420/420 for a q70 bow with q100 arrows then
Ehh, while we're on the subject of armors anyway, what's the base value of steel plate/helm and the base of bronze plate/helmet?
And the formula for determining the armor gain per Q :3
Ehh, while we're on the subject of armors anyway, what's the base value of steel plate/helm and the base of bronze plate/helmet?
And the formula for determining the armor gain per Q :3
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Fratari
- Posts: 223
- Joined: Fri Feb 12, 2010 3:01 am
Re: Armor piercing of ranged weapons.
the bonus gained by any item by q is the basevalue*sqrt(q/10) you can use that formula to find the base stats of armor, which i think are also on the wiki.
I think it's made of bubbles and hate.
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