So ticking "Hide Trees" would tick hideObjects1 and such. Not sure it's possible that way, but it would be cool
P.S. I'm loving your belt config files, even swapping them with others is fun, I got one from a friend and now I use it as my main one
Moderator: Phades
I mean what to do to switch between presets. Hotkeys or just radio group in config window and by selecting one of the presets it would enable it.DatOneGuy wrote:I was thinking the same way you have it now in the GUI, just ticking the box makes it tick your preference for that box.
So ticking "Hide Trees" would tick hideObjects1 and such. Not sure it's possible that way, but it would be cool
Standard selection buttons would be cool but so would hotkeys, like F5-F9, having them be able to stack is also nice, like pressing both f8 and f6 even if they both hide walls, everything in it should be hidden.Gilbertus wrote:I mean what to do to switch between presets. Hotkeys or just radio group in config window and by selecting one of the presets it would enable it.DatOneGuy wrote:I was thinking the same way you have it now in the GUI, just ticking the box makes it tick your preference for that box.
So ticking "Hide Trees" would tick hideObjects1 and such. Not sure it's possible that way, but it would be cool
Sure. You just need download source of client and implement this featureDeadlyPencil wrote:can i somehow get the mapper to use the same image folder? like if i log out at my starting point last time, can i get it to start there again somehow so i can go in another direction?
If you mean that you edited currentsession.js file, its wrong approach. This file is used only by map.html so you don't need to edit it every time you start client.DeadlyPencil wrote: i tried editing my current session to the same folder and starting in the same spot, but it isn't saving anything anymore. also is there a way to turn off the mapping?
And chance of this being possible? I could probably provide some sort of in game payment for this, if you like.Onionfighter wrote: A feature I would value would be a numerical output of the values used to display the pie slice that appears when tracking scents. I am guessing there are two numbers involved here, one for direction (perhaps degrees or radians), and one for how thick the slice is (also degrees or radians?).
Nothing yetOnionfighter wrote:And chance of this being possible? I could probably provide some sort of in game payment for this, if you like.Onionfighter wrote: A feature I would value would be a numerical output of the values used to display the pie slice that appears when tracking scents. I am guessing there are two numbers involved here, one for direction (perhaps degrees or radians), and one for how thick the slice is (also degrees or radians?).
If you talk about minimaps its simple Cartesian coordinate system, just every start (open client), walk in/out house or teleporting you get new random coordinates. Only server know the real position.Onionfighter wrote: I was looking at the client source code, am I mistaken, or are global positions reported from the server using polar coordinates?