Most disgusting, flaming thread ever. Also, twats.

General discussion and socializing.
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sami1337
Posts: 1125
Joined: Tue May 26, 2009 1:52 pm

Re: Twats strike yet again.

Post by sami1337 »

Not saying i don't believe you but it's probably also true that many non goons quit soon after spawning at the RoB.
The ones who see things differently.

You can praise them, disagree with them, quote them, disbelieve them, glorify or vilify them. About the only thing you can't do is ignore them.
And while some may see them as the crazy ones, we see genius.
Colbear
Posts: 220
Joined: Sun Jul 12, 2009 8:51 pm

Re: Twats strike yet again.

Post by Colbear »

sami1337 wrote:
Well i just explained what he meant. But honestly, it seems like you live in a bubble if you think all new people are goons. Although you seem to contradict yourself when you mentioned "anyone who's really new".
With harm i mostly mean being unable to leave character creation area thanks to a claim or being walled in at the RoB.
"Anyone who's really new" = new player, as opposed to someone making an alt

An old player making a new character is not new, and will not be affected or driven from the game because someone's being a douche on the ring of brodgar. A new player making a new character WILL be more affected by people fucking with the newbie area. However, all the new players I've asked so far have said they were from SA (regardless of if they actually were or not, admittedly, since I hardly check), which basically gets them into the not-very-secret newbie support club we've got going on in IRC, where they can ask questions like "why can't I move" or "who keeps hitting me" or something, and having someone to talk to who will explain that it's a temporary situation and how to get around it or whatever will prevent them from giving up and quitting.

And, yeah, most new people are goons. How many newbies have you had in the last day? Yesterday we had like 5 newbies join us or something (random guess; sounds about right).


(Non goons quit before getting out of the spawn point because the controls suck and are counterintuitive and the game's not nearly good enough at first glance to be worth 30 minutes of "how do I move".)
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Diablo8675309
Posts: 1
Joined: Sat Jul 25, 2009 1:20 pm

Re: Twats strike yet again.

Post by Diablo8675309 »

I must have been lucky yesterday, nothing was going on around the RoB when I started out. Walked west quite a ways and am currently getting tired of isolation.

That being said, hello community, carry on with your bickering.
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sami1337
Posts: 1125
Joined: Tue May 26, 2009 1:52 pm

Re: Twats strike yet again.

Post by sami1337 »

Colbear wrote: And, yeah, most new people are goons. How many newbies have you had in the last day? Yesterday we had like 5 newbies join us or something (random guess; sounds about right).


(Non goons quit before getting out of the spawn point because the controls suck and are counterintuitive and the game's not nearly good enough at first glance to be worth 30 minutes of "how do I move".)
I've had 3 newbies join Laketown this week of which one was a goon lurker that didn't want to deal with goons. 2 other newbies (non goon) settles last week just outside laketown and this week (sunday now) they were joined by another non goon newbie.

Maybe it's just me but to me the GUI and controls seem fine. Most games that use a mouse to walk seem to use left click to walk and right to interact. Atleast the ones i played did.
The ones who see things differently.

You can praise them, disagree with them, quote them, disbelieve them, glorify or vilify them. About the only thing you can't do is ignore them.
And while some may see them as the crazy ones, we see genius.
PoisonedV
Posts: 55
Joined: Fri Jul 24, 2009 7:41 am

Re: Twats strike yet again.

Post by PoisonedV »

sami1337 wrote:
Colbear wrote: And, yeah, most new people are goons. How many newbies have you had in the last day? Yesterday we had like 5 newbies join us or something (random guess; sounds about right).


(Non goons quit before getting out of the spawn point because the controls suck and are counterintuitive and the game's not nearly good enough at first glance to be worth 30 minutes of "how do I move".)
I've had 3 newbies join Laketown this week of which one was a goon lurker that didn't want to deal with goons. 2 other newbies (non goon) settles last week just outside laketown and this week (sunday now) they were joined by another non goon newbie.

Maybe it's just me but to me the GUI and controls seem fine. Most games that use a mouse to walk seem to use left click to walk and right to interact. Atleast the ones i played did.
They do, but the problem is both the implementation of that and the window management. It's very annoying and picky.
I am come for u lives
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theTrav
Posts: 3464
Joined: Fri May 29, 2009 11:25 pm

Re: Twats strike yet again.

Post by theTrav »

Delamore wrote:Jesus christ, do you guys ever think that for the game to be big things like this need to be weeded out early?
Please explain how fixing this particular issue now is easier than fixing it in a months time, or a years time, or ten years time.
Sacro
Posts: 24
Joined: Sun Jul 19, 2009 11:03 am

Re: Twats strike yet again.

Post by Sacro »

theTrav wrote:
Delamore wrote:Jesus christ, do you guys ever think that for the game to be big things like this need to be weeded out early?
Please explain how fixing this particular issue now is easier than fixing it in a months time, or a years time, or ten years time.
You are an idiot.
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Ferinex
Posts: 1040
Joined: Sun May 31, 2009 9:05 am
Location: Miami

Re: Twats strike yet again.

Post by Ferinex »

Sacro wrote:
theTrav wrote:
Delamore wrote:Jesus christ, do you guys ever think that for the game to be big things like this need to be weeded out early?
Please explain how fixing this particular issue now is easier than fixing it in a months time, or a years time, or ten years time.
You are an idiot.
Wow, great point. You just won a medal for best insult of the year. I think you won the debate, too. Man, you are a fuckin' genius. Can I employ you IRL?

/flaming a flame
i guess they never miss huh
PoisonedV
Posts: 55
Joined: Fri Jul 24, 2009 7:41 am

Re: Twats strike yet again.

Post by PoisonedV »

Ferinex wrote:
Sacro wrote:
theTrav wrote:Please explain how fixing this particular issue now is easier than fixing it in a months time, or a years time, or ten years time.
You are an idiot.
Wow, great point. You just won a medal for best insult of the year. I think you won the debate, too. Man, you are a fuckin' genius. Can I employ you IRL?

/flaming a flame
Why say anything else? The tremendous stupidity there is obvious.
I am come for u lives
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foboslc
Posts: 48
Joined: Mon Jun 01, 2009 2:25 am

Re: Twats strike yet again.

Post by foboslc »

So I log on my main today, to help my friend get started, I TP to ROB, and what do I see?
Some character named "ape" Was making a fence at RoB. He logged off before I could shoot him down, but still.
-edit- I move away for a moemnt, come back, and look what I find:
Image
Image
Yeaaaaaaaaaah...

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