New Skill: Concealment

Thoughts on the further development of Haven & Hearth? Feel free to opine!
ciroth
Posts: 231
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New Skill: Concealment

Post by ciroth »

Skill Name: Concealment
Requirements: Tricks and Ruses, Theft, Ranging, Stealth 150+, Agi 100+, Dex 50+ (gotta be nimble yo!)
Type: Active

Description: When player uses Concealment and is successful, he will be shown as transparent. This means if player A uses this ability, he will become invisible until detected by two means:
1) Enemy Player has High enough perception to see player, similar to how foraging works. (Re-rolling could work, but if you don't know a player is concealed, you won't be re-rolling)
2) Player walks into a well lit area, AKA Light sources.

Concealment is useless during the day and becomes more effective when the moon phase reaches New Moon. Con sealed players can only move 1 tile at a time, crawl speed, and each time he moves there is a chance he breaks out of concealment. Higher stealth prevents this from happening. But if he walks into light source, he will always be detected. This would make it that villages should always be well lit at night in case of such dangerous thieves lurking in the shadows. Major penalties on players wearing any metal armor of any sort, but it is possible to use metal armor if player's character is well developed enough to outweigh the negative modifiers.

You can aim while concealed, but there will be a counter Skill to being "Aimed" at called "Ranger's Perception"
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erozaxx
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Re: New Skill: Concealment

Post by erozaxx »

ciroth wrote:Skill Name: Concealment
Requirements: Tricks and Ruses, Theft, Ranging, Stealth 150+, Agi 100+, Dex 50+ (gotta be nimble yo!)
Type: Active

....
Like this one as well
+1
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mvgulik
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Re: New Skill: Concealment

Post by mvgulik »

The only way that would work in the long run is if the player is shown OR is not shown at all. I mean It will only take one HnH client that adds some nice anti Concealment feature to render that feature kinda useless.
:|
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Thijssnl
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Re: New Skill: Concealment

Post by Thijssnl »

mvgulik wrote:The only way that would work in the long run is if the player is shown OR is not shown at all. I mean It will only take one HnH client that adds some nice anti Concealment feature to render that feature kinda useless.
:|
Nonsense, like there is a feature to see all forageables with 10 discovery.
Like I said earlier, think a bit before you post.
mvgulik
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Re: New Skill: Concealment

Post by mvgulik »

Thijssnl wrote:
mvgulik wrote:The only way that would work in the long run is if the player is shown OR is not shown at all. I mean It will only take one HnH client that adds some nice anti Concealment feature to render that feature kinda useless.
:|
Nonsense, like there is a feature to see all forageables with 10 discovery.
Like I said earlier, think a bit before you post.
I don't think there is a "see all forageables with 10 discovery". But thats probably because those items are not provided to the client by the server.
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DatOneGuy
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Re: New Skill: Concealment

Post by DatOneGuy »

What's up with all these skills having stat requirements? No thank you.
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AnnaC
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Re: New Skill: Concealment

Post by AnnaC »

DatOneGuy wrote:What's up with all these skills having stat requirements? No thank you.
I agree. I like these ideas in general, but they are all based around something that doesn't have precedent in the current game design.
Hearthlings: Marona; Chamberlain (retainer alt), Vincavec (shaman of the Dryad Wells Forest)
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Chakravanti
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Re: New Skill: Concealment

Post by Chakravanti »

AnnaC wrote:
DatOneGuy wrote:What's up with all these skills having stat requirements? No thank you.
I agree. I like these ideas in general, but they are all based around something that doesn't have precedent in the current game design.
these
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
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Jackard
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Re: New Skill: Concealment

Post by Jackard »

I don't like any sort of invisibility in my games. If something is standing in the middle of a field or road you should be able to see it regardless of how much it eats.

i dub thee "stealth fatties" thread
“A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.”
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Onionfighter
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Re: New Skill: Concealment

Post by Onionfighter »

Jackard wrote:i dub thee "stealth fatties" thread
:lol:
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