My reasoning is already laid bare in the thread I linked just a few posts ago viewtopic.php?f=5&t=4169BWithey wrote:Jackard, could you perhaps elaborate on your reasons for 'Just no'?
Sometimes I get it, in this case it seems like a perfectly reasonable solution, though I'd just prefer to see a 'boat trailer' purpose built for carrying a boat.
-
Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
Re: New Skill: Porter's Wisdom
“A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.”
-
AnnaC
- Posts: 853
- Joined: Wed Jun 23, 2010 6:15 pm
Re: New Skill: Porter's Wisdom
Well I wasn't suggesting that you couldn't carry boats, I was just saying that would be a way to make land travel with a boat quicker, if you have the infrastructure in place (roads and carts built). But not that it isn't necessary, as my first comment in that post was about how I didn't mind the slow walk while carrying something.
But I like conventionally travelling in the hearthlands; and it's unfortunate that it gets marginalized by crossroads for the most part, mainly because there is no decent way to link water travel and land roads speedwise (although good land roads make it safer/easier for the slow walk while carrying a boat).
But I like conventionally travelling in the hearthlands; and it's unfortunate that it gets marginalized by crossroads for the most part, mainly because there is no decent way to link water travel and land roads speedwise (although good land roads make it safer/easier for the slow walk while carrying a boat).
Hearthlings: Marona; Chamberlain (retainer alt), Vincavec (shaman of the Dryad Wells Forest)
-
notalbanian
- Posts: 95
- Joined: Wed Aug 18, 2010 3:25 pm
Re: New Skill: Porter's Wisdom
Didn't Jorb/Loftar say that teleportation would probably be removed in the next world?
aso11 wrote:Wait... grassland doesn't fly. Dude, you've been playing too much Minecraft.NaoWhut wrote:Our grasslands will block out the sun.
-
Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
Re: New Skill: Porter's Wisdom
Don't throw this kind of thing out there without giving some kind of source.notalbanian wrote:Didn't Jorb/Loftar say that teleportation would probably be removed in the next world?
“A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.”
-
BWithey
- Posts: 274
- Joined: Sun Aug 01, 2010 3:16 pm
Re: New Skill: Porter's Wisdom
I would donate 500$ just to see this be true.notalbanian wrote:Didn't Jorb/Loftar say that teleportation would probably be removed in the next world?
-
Chakravanti
- Posts: 3345
- Joined: Sat Aug 29, 2009 3:38 am
Re: New Skill: Porter's Wisdom
Because it's not true. WHile J&L...in chorus with much of the player base...have clearly expressed a desire to see the teleportation system replaced...they have made it equally clear that they will never put an ETA on their work. Even to something as relative as a reset.Jackard wrote:Don't throw this kind of thing out there without giving some kind of source.notalbanian wrote:Didn't Jorb/Loftar say that teleportation would probably be removed in the next world?
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!