+1
Timer should imho run even when afk or offline.
-
Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Change belief timers to work while offline
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
-
sabinati
- Posts: 15527
- Joined: Mon Jul 13, 2009 4:25 am
- Location: View active topics
Re: Change belief timers to work while offline
it already runs while afk on most, if not all, custom clients
-
DatOneGuy
- Posts: 5553
- Joined: Sun Apr 18, 2010 7:50 am
- Location: I'm in Miami, trick.
Re: Change belief timers to work while offline
Sadly it doesn't on Gilbertus's.
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . .Hi. . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . .Hi. . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
-
Fluffy
- Posts: 363
- Joined: Wed Aug 12, 2009 5:16 am
Re: Change belief timers to work while offline
People macro because they're too lazy to use effort. People make the game easier because they're too lazy to macro. Keep it like it is.
Your ad here
-
Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
Re: Change belief timers to work while offline
Well, dismissing the problem entirely is certainly one way of looking at things.
A more open-minded developer, though, examines his mechanics and questions how they could be improved to encourage the desired behavior from his playerbase!
A more open-minded developer, though, examines his mechanics and questions how they could be improved to encourage the desired behavior from his playerbase!
“A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.”
-
Chakravanti
- Posts: 3345
- Joined: Sat Aug 29, 2009 3:38 am
Re: Change belief timers to work while offline
People Macro what they don't like to do.Fluffy wrote:People macro because they're too lazy to use effort. People make the game easier because they're too lazy to macro. Keep it like it is.
It's a fucking video game. It's entertainment. If the process of simulated work isn't entertaining....then....it isn't entertaining.
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
-
DatOneGuy
- Posts: 5553
- Joined: Sun Apr 18, 2010 7:50 am
- Location: I'm in Miami, trick.
Re: Change belief timers to work while offline
MMOs in general aren't entertaining though, it's the people you do the things with that make it entertaining...
AFKing for beliefs is indeed a pain in the ass but at the same time if you let it happen 'offline' the first thing I'd do is login create an account FULL of auths, get them to max peaceful/change by logging in on them at desired time and then just leave them all there so when I need an LS I can grind 30k LP on them and wa-lah, new lawspeaker character.
But... I'd probably do the same now I just can't have a huge reserve in demand, AND I'm wasting space letting 4 characters sit in the background to get sliders.
AFKing for beliefs is indeed a pain in the ass but at the same time if you let it happen 'offline' the first thing I'd do is login create an account FULL of auths, get them to max peaceful/change by logging in on them at desired time and then just leave them all there so when I need an LS I can grind 30k LP on them and wa-lah, new lawspeaker character.
But... I'd probably do the same now I just can't have a huge reserve in demand, AND I'm wasting space letting 4 characters sit in the background to get sliders.
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . .Hi. . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . .Hi. . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
-
BWithey
- Posts: 274
- Joined: Sun Aug 01, 2010 3:16 pm
Re: Change belief timers to work while offline
Counter-point: If you don't like doing a particular task, find someone in your community who does, rather than automating the process. This is what community based game-play is about.Chakravanti wrote:People Macro what they don't like to do.Fluffy wrote:People macro because they're too lazy to use effort. People make the game easier because they're too lazy to macro. Keep it like it is.
It's a fucking video game. It's entertainment. If the process of simulated work isn't entertaining....then....it isn't entertaining.
-
Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
Re: Change belief timers to work while offline
ah the classic "do nothing" stance, surely that is well-suited to alpha game developmentBWithey wrote:Counter-point: If you don't like doing a particular task, find someone in your community who does, rather than automating the process. This is what community based game-play is about.
“A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.”
-
BWithey
- Posts: 274
- Joined: Sun Aug 01, 2010 3:16 pm
Re: Change belief timers to work while offline
It isn't a case of do nothing Jackard, it's a case of having different forms of game-play and activity to suit different playstyles to encourage specialization within a community of players.
As for 'improving game play', the best game-play improvement I can think of is to encourage diversification within a community by encouraging specialization of it's members. Add in mini-games for most activities, and I'd be happy as a river mussel.
As for 'improving game play', the best game-play improvement I can think of is to encourage diversification within a community by encouraging specialization of it's members. Add in mini-games for most activities, and I'd be happy as a river mussel.