Charterstones and access codes?

Thoughts on the further development of Haven & Hearth? Feel free to opine!
Breakneck9
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Charterstones and access codes?

Post by Breakneck9 »

I think having charter stones with codes like in Stargate in order to use them would be great for trade and noob spawn access.
vasjm88
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Joined: Sun Aug 29, 2010 1:48 pm

Re: Charterstones and access codes?

Post by vasjm88 »

Charterstones need to be fixed, and this is a simple way to fix them.

Good idea +1
KingLight
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Joined: Sat Oct 09, 2010 11:58 pm

Re: Charterstones and access codes?

Post by KingLight »

but also make it to where someone has to be on the other end to allow or deny access to the stone. unless it is abandoned then it is free to travel as long as you have the code.
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sabinati
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Re: Charterstones and access codes?

Post by sabinati »

that's what hearth secrets are for
Breakneck9
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Re: Charterstones and access codes?

Post by Breakneck9 »

sabinati wrote:that's what hearth secrets are for

:? for what trade :?

as it stands the charterstones are pretty useless unless you want all the noobs from the chamber room to spawn at your doorstep.
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sabinati
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Re: Charterstones and access codes?

Post by sabinati »

do you mean if you could teleport to more than one charterstone?
KingLight
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Re: Charterstones and access codes?

Post by KingLight »

The idea is to be able to teleport from charter stone to charter stone. ever seen stargate? you put in the code for some other towns charter stone and you get teleported there depending on if they allow it. Great for trading. and expands what you can do with hearth magic. could even make it use up a few beautiful dreams to activate a journey.
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sabinati
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Re: Charterstones and access codes?

Post by sabinati »

well i wouldn't mind that but isn't that what crossroads are for?
KingLight
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Re: Charterstones and access codes?

Post by KingLight »

kind of. but we could make it to where carts or wagons could go through charter teleports. charter stones would be one per city and can only go from town to town.
Breakneck9
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Re: Charterstones and access codes?

Post by Breakneck9 »

At least for world 3. this way we won't need to build long ass roads that are currently being discussed.

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