Charterstones and access codes?

Thoughts on the further development of Haven & Hearth? Feel free to opine!
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DatOneGuy
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Re: Charterstones and access codes?

Post by DatOneGuy »

If wagons could pass through it would be too broken.

I do like the idea of Stargate setup but it would require heavy tracking.

charterstones are pretty annoying since you can only have one setup, traveling from it would be cool, like a second Hearthfire but for trading purposes. :lol:
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KingLight
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Joined: Sat Oct 09, 2010 11:58 pm

Re: Charterstones and access codes?

Post by KingLight »

right. and with the charter stone. you dont have to actually go to the other city to plant a crossroad. just have to acquire the code and have your trading partner on the other side to allow you passage.
Breakneck9
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Re: Charterstones and access codes?

Post by Breakneck9 »

DatOneGuy wrote:If wagons could pass through it would be too broken.

I do like the idea of Stargate setup but it would require heavy tracking.

charterstones are pretty annoying since you can only have one setup, traveling from it would be cool, like a second Hearthfire but for trading purposes. :lol:

Sure ;) trading..... for you a phallic device maybe.... :lol: j/k


And it wouldn't require much more tracking than all the teleporting we now have. And it would certainly keep annoying unwelcomed noob spawns out of the area you set it up in, considering de-activating it doesn't work.
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Chakravanti
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Re: Charterstones and access codes?

Post by Chakravanti »

Make each code a single ticket that expires on use. :roll:
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Thurrok
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Re: Charterstones and access codes?

Post by Thurrok »

Charterstones could use some new functionality, although I disagree with people saying they are completely useless the way they are now. I've been using a private charterstone to travel back and forth for some time now and I have to say it's pretty cool.
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ciroth
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Re: Charterstones and access codes?

Post by ciroth »

DatOneGuy wrote:If wagons could pass through it would be too broken.

I do like the idea of Stargate setup but it would require heavy tracking.

charterstones are pretty annoying since you can only have one setup, traveling from it would be cool, like a second Hearthfire but for trading purposes. :lol:
You can put down construction sign for more than 1 Charterstone... doesn't this mean you can build multiples?

Or you refering to the "Memorize Charterstone" thing?
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DatOneGuy
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Location: I'm in Miami, trick.

Re: Charterstones and access codes?

Post by DatOneGuy »

ciroth wrote:
DatOneGuy wrote:If wagons could pass through it would be too broken.

I do like the idea of Stargate setup but it would require heavy tracking.

charterstones are pretty annoying since you can only have one setup, traveling from it would be cool, like a second Hearthfire but for trading purposes. :lol:
You can put down construction sign for more than 1 Charterstone... doesn't this mean you can build multiples?

Or you refering to the "Memorize Charterstone" thing?
Memorize Charterstone thing...
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Breakneck9
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Joined: Mon Sep 06, 2010 6:08 pm

Re: Charterstones and access codes?

Post by Breakneck9 »

If a code for use of a Charter stone could be implemented, then maybe the very same could be used for Idols as well. It would certainly help with better village management access control.
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Chakravanti
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Re: Charterstones and access codes?

Post by Chakravanti »

And they should work on a single serve basis.
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
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Windforce
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Re: Charterstones and access codes?

Post by Windforce »

Warning Unidentified Stargate code incoming !!! CLOSE THE SHIELDS !!!!!.

Then you get splat ! Brilliant hehehehe.
Lilith Ravenclaw
Lawspeaker - City of Bevelle (World 3)

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