Just wondering. Are you talking about dropping milestones with or whiteout a additional stone road ?Chakravanti wrote:... throw down milestones at the appropriate intervals and link them.
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mvgulik
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Re: Major trade route interest.
Ignored(29): "Would you like to know more"
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AnnaC
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Re: Major trade route interest.
I was wondering, if you would put milestone pillars along a river, could a boat autofollow them, or would the boat hit the riverbank and cancel the trip at each pillar?
One problem with building roads like this is it is a time investment for a single person to do; and unfortunately most people don't really care for roads. For trading, if there is infrastructure in place, crossroads are faster and safer to use. Also carrying a boat or going in a wagon, there is no benefit for a paved road, which is time consuming to make, especially if you don't have metal tools.
That said, however, I have been surveying an area to cut a marked trail between two SG's waterways. Pretty simple, just cutting trees that are in the way of a path, and marking it with torchposts. Set up a few boar trapping gates and maybe find a well spot along the way for basic explorer amemities. I don't think demand for anything better is high enough to justify the time spent building it, no matter how fun it might be.
One problem with building roads like this is it is a time investment for a single person to do; and unfortunately most people don't really care for roads. For trading, if there is infrastructure in place, crossroads are faster and safer to use. Also carrying a boat or going in a wagon, there is no benefit for a paved road, which is time consuming to make, especially if you don't have metal tools.
That said, however, I have been surveying an area to cut a marked trail between two SG's waterways. Pretty simple, just cutting trees that are in the way of a path, and marking it with torchposts. Set up a few boar trapping gates and maybe find a well spot along the way for basic explorer amemities. I don't think demand for anything better is high enough to justify the time spent building it, no matter how fun it might be.
Hearthlings: Marona; Chamberlain (retainer alt), Vincavec (shaman of the Dryad Wells Forest)
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Chakravanti
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Re: Major trade route interest.
No paving seems necessary. Just crossroads seems easy enough.
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
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ciroth
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Re: Major trade route interest.
If there are serious wandering caravans players who can trade goods around different villages, good goods too, then I wouldn't mind helping out on some forest clearing for wagon routes (Doesn't need to be paved for obvious reasons...) Could even provide some build up houses every X amount of miles for wagons to temporary claim and sleep in... etc etc
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DatOneGuy
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Re: Major trade route interest.
I was interested and wandering if others were in setting up a small brickwalled area in every supergrid, village claimed with crossroads that lead between the supergrids and at each supergrid to the villages within the supergrid who wish to participate.
This would be tough and should start with with the central 5x5 SGs and expand outward since most decent villages are in the inner SGs.
Each would be brickwalled and have a small house (maybe mansion?) in it.
The biggest problem though is how to manage the 'village' that houses the crossroads, that's 81 vllages.
This would be tough and should start with with the central 5x5 SGs and expand outward since most decent villages are in the inner SGs.
Each would be brickwalled and have a small house (maybe mansion?) in it.
The biggest problem though is how to manage the 'village' that houses the crossroads, that's 81 vllages.
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refuge
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Re: Major trade route interest.
Aso has actually been building a very large highway, stretching from Xanadu and Lost Caverns, going north along the supergrid border, working its way up. He ultimately hopes to reach the central supergrid (made it though most of S1E2 already, and we made about one local grid one night with multiple people working).
In-game name: Khaos
Long live World 3!
Long live World 3!
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ciroth
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Re: Major trade route interest.
DatOneGuy wrote:I was interested and wandering if others were in setting up a small brickwalled area in every supergrid, village claimed with crossroads that lead between the supergrids and at each supergrid to the villages within the supergrid who wish to participate.
This would be tough and should start with with the central 5x5 SGs and expand outward since most decent villages are in the inner SGs.
Each would be brickwalled and have a small house (maybe mansion?) in it.
The biggest problem though is how to manage the 'village' that houses the crossroads, that's 81 vllages.
We have a similar system we are building, but pretty localized due to resource and player strength... Building alts to Lawspeak each Fort (81 as you said) isn't any easy task. (looking to integrate our system with other villages over time)
If there was 81 active hermits who have no problems of being a LS by themselves, then they can build their little "lot" away from the "bricked crossroad system" and manage the upkeep while benefiting from the trade, traffic, and support from villagers who participate in the project. They can also report any attacks on the crossroad system and request assistance from all villages participating in the highway for maintaince or defense.
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sabinati
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Re: Major trade route interest.
you could probably set them up at the corners of supergrids since that's where the riverless paths are anyway... you would only need 64
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aso11
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Re: Major trade route interest.
This. Help would be appreciated ^_^refuge wrote:Aso has actually been building a very large highway, stretching from Xanadu and Lost Caverns, going north along the supergrid border, working its way up. He ultimately hopes to reach the central supergrid (made it though most of S1E2 already, and we made about one local grid one night with multiple people working).
"Normal" is only a difficulty level in video games - Aso11
Jackard: Koya only raises the lynx so he can molest it later
Koya: What means "molest" ? Translator cannot translate it or do it with no logics...
"And no im not native to english, I was born in the usa." - A very bad troll.
Jackard: Koya only raises the lynx so he can molest it later
Koya: What means "molest" ? Translator cannot translate it or do it with no logics...
"And no im not native to english, I was born in the usa." - A very bad troll.
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sabinati
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Re: Major trade route interest.
it's a pretty awesome road. you should see this road.