i read the post about ways to reduce server load and read about how a keystroke travel method might cause a spike. in response i thought that increasing the travel range of 1 click would have the opposite effect. then i thought about how in Runescape, one can travel by clicking on the minimap, which is much farther than clicking on the screen.
can we make a similar system of minimap movement in this game??
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Windforce
- Posts: 846
- Joined: Fri Jul 16, 2010 1:58 pm
- Location: City of Bevelle
Re: minimap-based travel
Nice idea but they need to give us improved pathfinding first or you would still bump and get suck on stump/trees/rocks even if you click on mini-map to move.
Lilith Ravenclaw
Lawspeaker - City of Bevelle (World 3)
Lawspeaker - City of Bevelle (World 3)
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mikal1129
- Posts: 14
- Joined: Wed Aug 05, 2009 3:30 pm
Re: minimap-based travel
true for most terrain i admit now that it's noted, there are some situations in which that isn't as big an issue (cleared land, rivers, some other terrains that have no trees/rocks/built items)
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aso11
- Posts: 825
- Joined: Wed May 12, 2010 11:45 pm
- Location: Somewhere over the rainbow
Re: minimap-based travel
Such as villages, roads and highways.
"Normal" is only a difficulty level in video games - Aso11
Jackard: Koya only raises the lynx so he can molest it later
Koya: What means "molest" ? Translator cannot translate it or do it with no logics...
"And no im not native to english, I was born in the usa." - A very bad troll.
Jackard: Koya only raises the lynx so he can molest it later
Koya: What means "molest" ? Translator cannot translate it or do it with no logics...
"And no im not native to english, I was born in the usa." - A very bad troll.
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Repercussionist
- Posts: 262
- Joined: Tue Aug 10, 2010 2:35 am
Re: minimap-based travel
This isn't a full remedy, but if you aren't using one of the clients with custom resolutions, (ie. Pacho's or Gilbertus') I would suggest doing so. It allows you to expand the screened in game area so you can see and click farther away. I've found it useful (and for several other reasons, I might add).
For example:
Regular client.

Gilbertus' fullscreen.

For example:
Regular client.

Gilbertus' fullscreen.

Zen always wins.
~K~
~K~
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Thijssnl
- Posts: 2389
- Joined: Fri Mar 12, 2010 9:09 pm
Re: minimap-based travel
OH NOES DECAYING METAL PLOWS D:Repercussionist wrote:This isn't a full remedy, but if you aren't using one of the clients with custom resolutions, (ie. Pacho's or Gilbertus') I would suggest doing so. It allows you to expand the screened in game area so you can see and click farther away. I've found it useful (and for several other reasons, I might add).
Take them in! :p
