Ok so it has been discussed before but with no real solution to the problem of keys and teleporting.
If indeed teleporting is on the way out but the problem of keys / gates is holding it back.... here is a simple ( not being a programmer i can only hope the code is simple)
way of removing all teleportation.
1st : Gates. on unclaimed land anyone can open them just like fences.
on village claim only village members can open them
on personal claim ( supperseding village) only that person may open them ( or anyone with trespass permission )
- in any case the gate only stays open as long as you are within x(#) of tiles them auto closes
2nd : teleporting. simply gone. without keys walls will stay effective no need for CR's leading out. no HF or village jumping. with one small change here. add guiding arrows like while in party to keep people from getting lost or don't might be fun if people can't find their way back to their farm.
That's my 2 cents on getting rid of teleporting
PS: bridges would help in the creation of world spanning roads.
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Whitehead1771
- Posts: 61
- Joined: Mon Mar 29, 2010 10:06 pm
The end of keys and teleporting !!
What fate can be worse than to know we have no one but ourselves to blame for our misfortunes!
- Sophocles
- Sophocles
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Thijssnl
- Posts: 2389
- Joined: Fri Mar 12, 2010 9:09 pm
Re: The end of keys and teleporting !!
There must be tons of things to say against this, but I'm actually for removing teleporting, and this doesnt sound too bad.
+1
+1
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Chakravanti
- Posts: 3345
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Re: The end of keys and teleporting !!
Actually Jackard already has a claim based gate proposition that looks a little like this. But every gate should have it's own user list that is written by the highest authority (Village>personal>Currently held authority>builder). The person with the highest authority can add people to the list and color them with authority to do the same (and impose limits on doing so).
The list, regardless of loss or decay or abandonment or theft will remain the same until someone either gives the authority to someone else or destroys the gate and builds a new one.
The list, regardless of loss or decay or abandonment or theft will remain the same until someone either gives the authority to someone else or destroys the gate and builds a new one.
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
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DatOneGuy
- Posts: 5553
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- Location: I'm in Miami, trick.
Re: The end of keys and teleporting !!
No to everything in OP.
Yes to Jackard's suggestion being implemented though.
Yes to Jackard's suggestion being implemented though.
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Jackard
- Posts: 8849
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- Location: fucking curios how do they work
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BWithey
- Posts: 274
- Joined: Sun Aug 01, 2010 3:16 pm
Re: The end of keys and teleporting !!
I'm all for the removal of teleportation.. But I want to keep keys.
Keys should exist, without teleportation, they remain necessary for getting into and out of towns. Being killed for your key is just one of dangers of a living in a sometimes violent world. What I *WOULD* like to see included is the ability to change the locks in the event one of your keys get stolen, without having to build a whole new gate.
Yes, this would require creating a whole new set of keys, and yes, this would create a bunch of keys that just don't work anymore.
I enjoy the perils involved with security as it sits, and see no reason to change anything other than making keys MORE necessary.
Keys should exist, without teleportation, they remain necessary for getting into and out of towns. Being killed for your key is just one of dangers of a living in a sometimes violent world. What I *WOULD* like to see included is the ability to change the locks in the event one of your keys get stolen, without having to build a whole new gate.
Yes, this would require creating a whole new set of keys, and yes, this would create a bunch of keys that just don't work anymore.
I enjoy the perils involved with security as it sits, and see no reason to change anything other than making keys MORE necessary.
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DatOneGuy
- Posts: 5553
- Joined: Sun Apr 18, 2010 7:50 am
- Location: I'm in Miami, trick.
Re: The end of keys and teleporting !!
You should probably read Jackard's whole post he linked to, keys are shit. They waste a slot that otherwise I could use, keyrings are way too small for any thing that would require keys post-transportation. It's all just ridiculous.BWithey wrote:I'm all for the removal of teleportation.. But I want to keep keys.
Keys should exist, without teleportation, they remain necessary for getting into and out of towns. Being killed for your key is just one of dangers of a living in a sometimes violent world. What I *WOULD* like to see included is the ability to change the locks in the event one of your keys get stolen, without having to build a whole new gate.
Yes, this would require creating a whole new set of keys, and yes, this would create a bunch of keys that just don't work anymore.
I enjoy the perils involved with security as it sits, and see no reason to change anything other than making keys MORE necessary.
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Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
Re: The end of keys and teleporting !!
People would just use key alts and multiclient, which would be wonderful for the lag. If it's easier to accept it, pretend it's a town gate and there's guards there who open the gates for citizens only.
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Sotsa
- Posts: 725
- Joined: Sat Mar 27, 2010 10:07 am
Re: The end of keys and teleporting !!
Keys are cool.
Keyring goes in equipment slot, self closing gates that slam shut after a set amount of time.
I am against having some gay ass kin/village/claim system, and think that it should be possible to commit mistakes.
I love that J-Lo hates us, it makes for an interesting game.
Keyring goes in equipment slot, self closing gates that slam shut after a set amount of time.
I am against having some gay ass kin/village/claim system, and think that it should be possible to commit mistakes.
I love that J-Lo hates us, it makes for an interesting game.
Before you take insult to this post, keep in mind that I am simply a warrior of truth.
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DatOneGuy
- Posts: 5553
- Joined: Sun Apr 18, 2010 7:50 am
- Location: I'm in Miami, trick.
Re: The end of keys and teleporting !!
I believe in mistakes as well, and no system should be flawless at protecting you, but keys are just bullshit as they stand, make a goddamn town 'gate opener' or simulate one, having to make a character public t a town that holds keys is bullshit + 100.Sotsa wrote:Keys are cool.
Keyring goes in equipment slot, self closing gates that slam shut after a set amount of time.
I am against having some gay ass kin/village/claim system, and think that it should be possible to commit mistakes.
I love that J-Lo hates us, it makes for an interesting game.
Keys 'need' to be fixed when crossroads eventually go bye bye.
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