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BlueFire
- Posts: 80
- Joined: Thu Sep 30, 2010 1:44 am
walls on water
I want to build walls on water!
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bitza
- Posts: 1462
- Joined: Wed Dec 30, 2009 2:07 pm
Re: walls on water
You and everyone else with a river clay spot 
Karede wrote: It takes a special kind of autism to play this game
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mvgulik
- Posts: 4098
- Joined: Fri May 21, 2010 2:29 am
Re: walls on water
--- Thinks about making a mock-up screenshot of a paved raft, next to the shore, with a wall on it. Commented with: "Seems possible to me" ---
Ignored(29): "Would you like to know more"
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Mangled
- Posts: 42
- Joined: Wed Sep 15, 2010 1:08 am
Re: walls on water
What like a dam or something?
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BlueFire
- Posts: 80
- Joined: Thu Sep 30, 2010 1:44 am
Re: walls on water
a dam could be kinda cool then you could flood someone! muahahaaa
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0racle
- Posts: 46
- Joined: Wed Oct 13, 2010 12:01 am
Re: walls on water
in m opini i believe bridgs wouldbe more useful
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mvgulik
- Posts: 4098
- Joined: Fri May 21, 2010 2:29 am
Re: walls on water
Where there is a will there is a way.
- one river. (mandatory)
- two shores. (logic)
- (per shore)
- block hut. (boat decay prevention, as huts last longer than boats.) (Can hold at leats two boats, or 4 with cellar.)
- hut: Additional stored tools. (tree planting gear for example.)
Problem: boats will still disappear for some odd random reason ... or just end up all on one side of the river.
Possible future job: Bridge keeper. One common metal bar per (under advisement), Or (under advisement) coins/items per trip for independent (+raft) maintainers.
(might require a special phone-rune-stone. right-click to talk ... "Bridge keeper offline, please leave a message after the beep".)
Using fishing gear to lasso in a empty boat might be a nice feature to. ... mmm, (1+1+2)*2=8
Erm, what was the topic again.
- one river. (mandatory)
- two shores. (logic)
- (per shore)
- block hut. (boat decay prevention, as huts last longer than boats.) (Can hold at leats two boats, or 4 with cellar.)
- hut: Additional stored tools. (tree planting gear for example.)
Problem: boats will still disappear for some odd random reason ... or just end up all on one side of the river.
Possible future job: Bridge keeper. One common metal bar per (under advisement), Or (under advisement) coins/items per trip for independent (+raft) maintainers.
(might require a special phone-rune-stone. right-click to talk ... "Bridge keeper offline, please leave a message after the beep".)
Using fishing gear to lasso in a empty boat might be a nice feature to. ... mmm, (1+1+2)*2=8
Erm, what was the topic again.
Last edited by mvgulik on Wed Oct 13, 2010 8:28 am, edited 1 time in total.
Ignored(29): "Would you like to know more"
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Windforce
- Posts: 846
- Joined: Fri Jul 16, 2010 1:58 pm
- Location: City of Bevelle
Re: walls on water
or divert that 80q water direct to your village. HeheheBlueFire wrote:a dam could be kinda cool then you could flood someone! muahahaaa
Lilith Ravenclaw
Lawspeaker - City of Bevelle (World 3)
Lawspeaker - City of Bevelle (World 3)