But there's ways to make the whole village NOT rise or fall just because of one key.
A lot of villages have personal walled plots inside the main village wall. If every player stored their goods on their own plot this would be less of an issue (if teleportation was removed).
There are a lot of ways to be properly secure, or atleast more secure than what is currently practicised now with keys, they just haven't been explored that deeply because everyone just teleports anyway(?)
I feel like this is an issue a lot of the time in this game, some parts of the game aren't that 'explored' when it comes to making systems for making stuff work : p because of the perma death thing, people of course want maximum security. It sounds to me like when you're talking about village security with keys, you are doing so with the current popular village designs in mind?
So are there really no ways of planning a village layout so that the loss of one key is not such a horrible loss as Potjeh keeps raging on about?
EDIT: There should be a way to bar a gate, even though someone has a key. To prevent abuse this should ONLY work if you have access to a claim (village/personal) by applying a board to a gate?
It would be a quick and relatively easy answer if you know someone has stolen one of your keys, like destroying Crossroads if you suspect someone has got access now.
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Sotsa
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Re: The end of keys and teleporting !!
Before you take insult to this post, keep in mind that I am simply a warrior of truth.
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Potjeh
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Re: The end of keys and teleporting !!
Except the whole point of being in a village is sharing infrastructure like smelters or ovens. Have fun rebuilding it all, especially if you lose a third stage hammer and anvil set.
If we could bar gates as you suggest, you'd be an idiot not to keep them bared at all times.
If we could bar gates as you suggest, you'd be an idiot not to keep them bared at all times.
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Skorm
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Re: The end of keys and teleporting !!
in otherwords, be a greedy bastard and store everything in your plot or those whit the keys better be carefull.
~art By SacreDoomd_datica wrote:Get the damn server back up before I go back to having a life
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Sotsa
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Re: The end of keys and teleporting !!
Potjeh you are so angry fuck
what about passwords? noone commented on this one
what about passwords? noone commented on this one
Before you take insult to this post, keep in mind that I am simply a warrior of truth.
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Jackard
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Re: The end of keys and teleporting !!
yes, somehow passwords are "less gay" than permissions.
“A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.”
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Sotsa
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Re: The end of keys and teleporting !!
Yes they can be stolen, you can be bacstabbed.
Before you take insult to this post, keep in mind that I am simply a warrior of truth.
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Jackard
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Re: The end of keys and teleporting !!
since apparently it didnt sink in the first time, permissions are not foolproof. they just give you enough breathing room to allow the actual use of gatesJackard wrote:What the fuck do you think leaving a gate open is? How about infiltration or ambushes? Making a system convenient doesn't render it failsafeSotsa wrote:I am against having some gay ass kin/village/claim system, and think that it should be possible to commit mistakes.
also are you seriously trying to argue a point using "gay ass"
“A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.”
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Potjeh
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Re: The end of keys and teleporting !!
Of course I'm an angry fuck. 1 bar of third stage iron takes 400 iron bars. That's 2800 iron bars for a hammer and anvil. 5 ore per bar, that's 14000 ore, or 560 smelters. It takes roughly 3 minutes to mine a smelter, so that's 28 man-hours worth of mining (the worst job in the game) you're losing just because somebody in your village died. And that's just hammer and anvil, let's not forget crucibles, and the tons of high q clay you'll need to rebuild kilns, smelters and ovens, clay which takes RL weeks to harvest.
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Sotsa
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Re: The end of keys and teleporting !!
That does not change the fact that passwords work differently than permissions. just because mistakes can be committed in both cases do not make them the same, smugface.
@ Potjeh ^^^^^^^^^^^^^^ Say teleportation goes, and keys stay. What about storing surplus resources in their own little walled off place, or even just giving the smithy access to high tier stuff
eh whatever guys, i was using 'gay ass' dead serious, seriously, do i smell like a serious man to you?
No i am not in favour of a claim/permission based gate system but there is something called 'tounge in cheek', i tend to do it while sucking dicks. lots of dicks.
@ Potjeh ^^^^^^^^^^^^^^ Say teleportation goes, and keys stay. What about storing surplus resources in their own little walled off place, or even just giving the smithy access to high tier stuff
eh whatever guys, i was using 'gay ass' dead serious, seriously, do i smell like a serious man to you?
No i am not in favour of a claim/permission based gate system but there is something called 'tounge in cheek', i tend to do it while sucking dicks. lots of dicks.
Last edited by Sotsa on Wed Oct 13, 2010 7:13 pm, edited 1 time in total.
Before you take insult to this post, keep in mind that I am simply a warrior of truth.
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Jackard
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Re: The end of keys and teleporting !!
because weve all seen how reliable passwords are in the past right
come back later when you actually have something worthwhile to offer
come back later when you actually have something worthwhile to offer