Dynamically Spawning Monuments and World Wonders

Thoughts on the further development of Haven & Hearth? Feel free to opine!
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Dataslycer
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Re: Dynamically Spawning Monuments and World Wonders

Post by Dataslycer »

Love the series and a good place to get an idea from. Of course we can have wonders that can only exist in one place in the world and wonders that can only exist once in a village. I'm wondering there are should be a small bonus for keeping these wonders around. It should be small since it is a permanent part of the village, unlike the monuments, while being true to the original idea.

As for monuments, you may want them to check claim area so it doesn't end up spawning into someone's backyard. Claiming the actual monument may require a claim function rather than the territorial one so you don't want to revoke your personal claim for the monument and extending the village claim is be cumbersome.
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Baba yetu, yetu uliye
Mbinguni yetu, yetu, amina
Baba yetu, yetu, uliye
Jina lako litukuzwe

Utupe leo chakula chetu
Tunachohitaji utusamehe
Makosa yetu, hey
Kama nasi tunavyowasamehe
Waliotukosea usitutie
Katika majaribu, lakini
Utuokoe, na yule, simama mwehu

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Jina lako litukuzwe

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rye130
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Re: Dynamically Spawning Monuments and World Wonders

Post by rye130 »

sabinati wrote:they should all be buildable, imo. the smaller "monuments" could have various benefits. localized resources could make things interesting. there should probably be a limit to the number of monuments buildable per village.
Any reason why you think they should be buildable instead of dynamically spawning?

I personally prefer that they'd be spawn at a random location every once in a while so that the big villages still have to have people exploring, which I believe should always be a priority. Also gives them something to defend and forces tension between the factions in the supergrid. Right now there really isn't any "need" for ingame drama, if the community so choose we could very easily make a utopian society wherein goods are distributed fairly and equally, its just we force drama upon ourselves (with help of certain players (I'm looking at you NaoWhut, El Gato, other raiders whose names escape me). This would be the game helping to artificially implement drama into our community.

Although I can see some fun if they are just structures built within a village, giving raids a bigger purpose. Villages breaking into one another just to destroy the others monuments and set them back temporarily.
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sabinati
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Re: Dynamically Spawning Monuments and World Wonders

Post by sabinati »

well i guess it depends on what you really mean about "monuments" and "dynamically spawning". if it was some kind of natural monument like a rock formation or a hot spring or geyser that was created at the same time as the map, that seems cool to me. if it's a statue or obelisk or something like that, it should be buildable and not just randomly appear.
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rye130
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Re: Dynamically Spawning Monuments and World Wonders

Post by rye130 »

I guess instead of having them randomly pop up, there could be a bunch per SG and they were there from the start. And they are only active every now and again. I don't think they should be constantly active.

Natural hotsprings and geyser and other cool natural things like that would be better then obelisks and such.
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Irish_Pride
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Re: Dynamically Spawning Monuments and World Wonders

Post by Irish_Pride »

rye130 wrote:I guess instead of having them randomly pop up, there could be a bunch per SG and they were there from the start. And they are only active every now and again. I don't think they should be constantly active.

Natural hotsprings and geyser and other cool natural things like that would be better then obelisks and such.
What about a narwhal? Those are cool natural things. I want to claim one, :P
Lol why u mad tho?
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sabinati
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Re: Dynamically Spawning Monuments and World Wonders

Post by sabinati »

stfu about narwhals
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Irish_Pride
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Re: Dynamically Spawning Monuments and World Wonders

Post by Irish_Pride »

sabinati wrote:stfu about narwhals
http://www.youtube.com/watch?v=ykwqXuMPsoc
Lol why u mad tho?
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Handofevil
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Re: Dynamically Spawning Monuments and World Wonders

Post by Handofevil »

You say that now sab, but what happens when Cthulu invades? Who/what will save us then?
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bitza
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Re: Dynamically Spawning Monuments and World Wonders

Post by bitza »

rye130 wrote:
Right now there really isn't any "need" for ingame drama, if the community so choose we could very easily make a utopian society wherein goods are distributed fairly and equally
not all raids are carried out just for the lolz, there have been plenty of fights over mines, clay spots, etc
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Irish_Pride
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Re: Dynamically Spawning Monuments and World Wonders

Post by Irish_Pride »

Handofevil wrote:You say that now sab, but what happens when Cthulu invades? Who/what will save us then?
Image
They will.
Lol why u mad tho?

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