I like the idea of in game actions affecting belief sliders but I think that you should wait until religion or combat remakes to revamp belief sliders...in the meantime...offline accumulation of time (and perhaps a small increase in the required time) is an excellent placeholder to a very frustrating mechnic.jorb wrote:Crude RL time is probably not the best cost for slider changes, no.
Indeed I'd like to see belief sliders being chosen by actions but optionally. For example lets say I'm a farmer and I have full nat but I go harvest clay or some shit that might affect my belief. If I don't want to change the slider I shouldn't be force to.
On the same token, adjustment actions shouldn't be cyclic. I shouldn't have to mine at full nat just to get full ind. Idc if it makes sense but just like skill specific training, it's a recipe for vendor trash.