Dogs are probably the most important domesticated animal; it's a little weird they're not in yet.
I would really like to see this. I'd love to be a dog breeder.
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DatOneGuy
- Posts: 5553
- Joined: Sun Apr 18, 2010 7:50 am
- Location: I'm in Miami, trick.
Re: Guard
I want to be an animal breeder period. Gonna breed me some lynx or something, you'll see, you'll all see.Nonsapient wrote:Dogs are probably the most important domesticated animal; it's a little weird they're not in yet.
I would really like to see this. I'd love to be a dog breeder.
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Windforce
- Posts: 846
- Joined: Fri Jul 16, 2010 1:58 pm
- Location: City of Bevelle
Re: Guard
Yeah, it looks freaky lol....Nonsapient wrote:? As in Freddy Krueger? I guess you're talking about the bandit post, right?Windforce wrote:Why does that remind me of Freddy.......
Lilith Ravenclaw
Lawspeaker - City of Bevelle (World 3)
Lawspeaker - City of Bevelle (World 3)
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Nonsapient
- Posts: 41
- Joined: Thu May 27, 2010 4:37 pm
Re: Guard
In order to see dogs done true to form (and on a model that would allow further domesticates to be added relatively easily) there would have to be a few additions:DatOneGuy wrote:I want to be an animal breeder period. Gonna breed me some lynx or something, you'll see, you'll all see.Nonsapient wrote:Dogs are probably the most important domesticated animal; it's a little weird they're not in yet.
I would really like to see this. I'd love to be a dog breeder.
1. An ability to control an animal in combat (both for the purposes of war and hunting.
2. An ability to tether an animal to an area
3. Allowing that animal to interact with scents as they are created, and react aggressively.
what else?
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Zirikana
- Posts: 284
- Joined: Sat Jan 30, 2010 7:36 pm
Re: Guard
If dogs are breedable, i could imagine one of the "quality" parameters being a detection radius.Nonsapient wrote:2. An ability to tether an animal to an area
(and i'll take ANY excuse to get a tether/hitching post object into the game !!!)
"Bein' a minotaur is a lot like bein' a regular human except moo" - J. Rowland
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Zirikana
- Posts: 284
- Joined: Sat Jan 30, 2010 7:36 pm
Re: Guard
Would this be easier to implement if the scents were used directly on the animal, sort of like a bloodhound? Or do you intend this to be the mechanism by which your tethered npc pet/guard would respond to threats while you're logged off?Nonsapient wrote:3. Allowing that animal to interact with scents as they are created, and react aggressively.
and on a side note.... i look forward to the day that i can go out raiding small settlements with my band of ferocious war-cows.
"Bein' a minotaur is a lot like bein' a regular human except moo" - J. Rowland
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Nonsapient
- Posts: 41
- Joined: Thu May 27, 2010 4:37 pm
Re: Guard
I was thinking of when you are logged off. With that said, it would have limited utility; all it would take to defeat the tethered dog would be snipe it before you step on the claim.Zirikana wrote:Would this be easier to implement if the scents were used directly on the animal, sort of like a bloodhound? Or do you intend this to be the mechanism by which your tethered npc pet/guard would respond to threats while you're logged off?Nonsapient wrote:3. Allowing that animal to interact with scents as they are created, and react aggressively.
and on a side note.... i look forward to the day that i can go out raiding small settlements with my band of ferocious war-cows.