problem with client "Pacho"

The worst monsters in the Hearthlands warp the fabric of space and time..
darkanigilator
Posts: 7
Joined: Wed Oct 20, 2010 11:23 am

problem with client "Pacho"

Post by darkanigilator »

when you start the client via run.bat shows the game window and immediately dies

p.s. in Java do not understand, please tell how to fix the full text
p.s.s
OS: Windows 7 Build 7600 (x32)
CPU: Pentium4 3.2ghz
RAM: 2гб
Radeon HD4670 512mb
You do not have the required permissions to view the files attached to this post.
User avatar
GreenScape
Posts: 554
Joined: Thu Sep 16, 2010 2:39 pm
Location: Ukraine, Kyiv

Re: problem with client "Pacho"

Post by GreenScape »

darkanigilator wrote:when you start the client via run.bat shows the game window and immediately dies
Java do not understand
so, maybe you should install java?
I hate you! Yes, you!
How does it matter when you die? Today? In hundred years? What will be left of you after millennia?
User avatar
sabinati
Posts: 15527
Joined: Mon Jul 13, 2009 4:25 am
Location: View active topics

Re: problem with client "Pacho"

Post by sabinati »

probably need to edit your paths to include the java folder or edit run.bat and add the full path to java
darkanigilator
Posts: 7
Joined: Wed Oct 20, 2010 11:23 am

Re: problem with client "Pacho"

Post by darkanigilator »

GreenScape wrote:so, maybe you should install java?
Image
sabinati wrote:probably need to edit your paths to include the java folder or edit run.bat and add the full path to java
how?
User avatar
sabinati
Posts: 15527
Joined: Mon Jul 13, 2009 4:25 am
Location: View active topics

Re: problem with client "Pacho"

Post by sabinati »

check out this post viewtopic.php?f=5&t=10840&p=117003&hilit=+path#p117003

ps give the gilbertus client a try as well, it's very nice
darkanigilator
Posts: 7
Joined: Wed Oct 20, 2010 11:23 am

Re: problem with client "Pacho"

Post by darkanigilator »

sabinati wrote:check out this post viewtopic.php?f=5&t=10840&p=117003&hilit=+path#p117003

ps give the gilbertus client a try as well, it's very nice
same error
User avatar
sabinati
Posts: 15527
Joined: Mon Jul 13, 2009 4:25 am
Location: View active topics

Re: problem with client "Pacho"

Post by sabinati »

did you read the post i linked...?
darkanigilator
Posts: 7
Joined: Wed Oct 20, 2010 11:23 am

Re: problem with client "Pacho"

Post by darkanigilator »

sabinati wrote:did you read the post i linked...?
yes
User avatar
loftar
Posts: 9096
Joined: Fri Apr 03, 2009 7:05 am
Location: Your character database

Re: problem with client "Pacho"

Post by loftar »

sabinati wrote:probably need to edit your paths to include the java folder or edit run.bat and add the full path to java
No, that is not the problem. The name of the log file -- "hs_err_*" -- indicates that the JVM has crashed (not the actual game code, that is, but the JVM itself). Looking at it, the backtrace closer indicates the source of the error:

Code: Select all

Java frames: (J=compiled Java code, j=interpreted, Vv=VM code)
j  com.sun.opengl.impl.windows.WGL.SwapBuffers(J)Z+0
j  com.sun.opengl.impl.windows.WindowsOnscreenGLDrawable.swapBuffers()V+38
j  com.sun.opengl.impl.GLDrawableHelper.invokeGL(Ljavax/media/opengl/GLDrawable;Ljavax/media/opengl/GLContext;Ljava/lang/Runnable;Ljava/lang/Runnable;)V+435
j  javax.media.opengl.GLCanvas.maybeDoSingleThreadedWorkaround(Ljava/lang/Runnable;Ljava/lang/Runnable;)V+36
j  javax.media.opengl.GLCanvas.display()V+9
j  javax.media.opengl.GLCanvas.paint(Ljava/awt/Graphics;)V+125
j  sun.awt.RepaintArea.paintComponent(Ljava/awt/Component;Ljava/awt/Graphics;)V+6
j  sun.awt.RepaintArea.paint(Ljava/lang/Object;Z)V+326
j  sun.awt.windows.WComponentPeer.handleEvent(Ljava/awt/AWTEvent;)V+107
j  java.awt.Component.dispatchEventImpl(Ljava/awt/AWTEvent;)V+853
j  java.awt.Component.dispatchEvent(Ljava/awt/AWTEvent;)V+2
j  java.awt.EventQueue.dispatchEvent(Ljava/awt/AWTEvent;)V+46
j  java.awt.EventDispatchThread.pumpOneEventForFilters(I)Z+204
j  java.awt.EventDispatchThread.pumpEventsForFilter(ILjava/awt/Conditional;Ljava/awt/EventFilter;)V+30
j  java.awt.EventDispatchThread.pumpEventsForHierarchy(ILjava/awt/Conditional;Ljava/awt/Component;)V+11
j  java.awt.EventDispatchThread.pumpEvents(ILjava/awt/Conditional;)V+4
j  java.awt.EventDispatchThread.pumpEvents(Ljava/awt/Conditional;)V+3
j  java.awt.EventDispatchThread.run()V+9
v  ~StubRoutines::call_stub
Unfortunately, it seems unable to trace through the topmost, native frames, but it's obviously crashing when OpenGL tries to swap back and front buffers. Interestingly, the log file also indicates that the program has jumped to the NULL address, as if there were a broken/uninitialized function pointer somewhere. There isn't really any reasonable cause for that to happen, and I couldn't ascribe it to bad hardware either. I might guess that your video card drivers are bad/buggy (try updating them at ATI's home page), but that too seems a bit weird, really.

I notice a few weird things, though. The JVM chooses to run the client compiler, for some reason. Given your hardware specs, I don't think that should happen. Further, I see that the JOGL DLL files have been mapped at complete different base addresses than all the other DLL files in the JVM process (including other JNI libraries), which seems weird, but I cannot really say if really is strange, since I don't really know how Windows' dynlinker works.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
darkanigilator
Posts: 7
Joined: Wed Oct 20, 2010 11:23 am

Re: problem with client "Pacho"

Post by darkanigilator »

loftar thanks works

Return to “Bugs”