Perma-death

General discussion and socializing.
User avatar
sabinati
Posts: 15527
Joined: Mon Jul 13, 2009 4:25 am
Location: View active topics

Re: Perma-death

Post by sabinati »

farm now, my lord
User avatar
Windforce
Posts: 846
Joined: Fri Jul 16, 2010 1:58 pm
Location: City of Bevelle

Re: Perma-death

Post by Windforce »

sabinati wrote:farm now, my lord
I Lol'ed :lol:
Lilith Ravenclaw
Lawspeaker - City of Bevelle (World 3)
User avatar
Jotun
Posts: 233
Joined: Thu Aug 05, 2010 7:26 pm
Location: Dah Wastelands

Re: Perma-death

Post by Jotun »

If there was no perma death, you wouldn't be able to build a beehive without 500 stats dude dropping by, killing you and destroying it. Seriously.
User avatar
Sarchi
Posts: 2517
Joined: Sat Jun 12, 2010 1:14 am
Location: 109, -37

Re: Perma-death

Post by Sarchi »

I guess people would just set a goal for their stats, get the best items, and then get bored and quit. Raids would basically just be stealing high quality items from another group, but the people that were victims would probably just rebuild in a matter of days.

Politics are pretty much what make this game interesting, as well as a genuine fear of the wilderness in the early stage of gameplay. People would no longer depend on each other as much, and PvP would degenerate to the typical clan spirit found in other MMOs.
User avatar
Sever
Posts: 723
Joined: Fri Aug 28, 2009 8:38 pm
Location: Elsewhere

Re: Perma-death

Post by Sever »

Sarchi wrote:I guess people would just set a goal for their stats, get the best items, and then get bored and quit. Raids would basically just be stealing high quality items from another group, but the people that were victims would probably just rebuild in a matter of days.

Politics are pretty much what make this game interesting, as well as a genuine fear of the wilderness in the early stage of gameplay. People would no longer depend on each other as much, and PvP would degenerate to the typical clan spirit found in other MMOs.
Clans are street gangs that can't murder each other and substitute their killings with shittier attitudes.

For example, you would have the Pumpkin Head Pwners be an actual, substantial faction.
Come back two hours earlier.
notalbanian
Posts: 95
Joined: Wed Aug 18, 2010 3:25 pm

Re: Perma-death

Post by notalbanian »

On a similar topic: What would the game be like, hypothetically, if alts were not allowed?
aso11 wrote:
NaoWhut wrote:Our grasslands will block out the sun.
Wait... grassland doesn't fly. Dude, you've been playing too much Minecraft.
User avatar
NaoWhut
Posts: 4852
Joined: Sun Aug 30, 2009 11:55 pm
Location: |.

Re: Perma-death

Post by NaoWhut »

...err.. that's like saying... uhm..

'What would happen if you couldn't
fight with a stone axe?'
ImageImage
User avatar
Wolfang
Posts: 1255
Joined: Sat Feb 06, 2010 2:26 pm

Re: Perma-death

Post by Wolfang »

A no-alt policy would be very interesting.
sabinati wrote:But Wolfang, it's the mods who are trolls, remember. please have some mercy on this innocent victim of merciless trolling by the moderation team before you make any more ad hominem remarks about him.
Image
User avatar
Thurrok
Posts: 569
Joined: Thu Feb 04, 2010 5:01 pm

Re: Perma-death

Post by Thurrok »

A no-alt policy would make me quit this game.
Menschen sind Scheiße. Überall.

HAIL CATFACE!
User avatar
jorb
Posts: 18715
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: Perma-death

Post by jorb »

A no-alt policy would be unenforceable.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose

Return to “The Inn of Brodgar”