Mine limit

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DatOneGuy
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Re: Mine limit

Post by DatOneGuy »

from what I understand (and I'm fairly certain I'm correct) every mine is it's own world just like a house. There is no possible way for you to cross black into another, don't even think about it, mister.
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ElGato
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Re: Mine limit

Post by ElGato »

sabinati wrote:yes, no
Huh? How do mines overlap each other?
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exewu
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Re: Mine limit

Post by exewu »

Eheh,
Fairly sure every mine is on a different map, I still wish we could have jumped into someone' elses town from below.
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Windforce
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Re: Mine limit

Post by Windforce »

ElGato wrote:
sabinati wrote:yes, no
Huh? How do mines overlap each other?
When you have 2 mine holes really close to each other. Since the amount of space u can dig in a mine would have, in theory, made its "space" overlap the other mine's space.
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DatOneGuy
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Re: Mine limit

Post by DatOneGuy »

Windforce wrote:
ElGato wrote:
sabinati wrote:yes, no
Huh? How do mines overlap each other?
When you have 2 mine holes really close to each other. Since the amount of space u can dig in a mine would have, in theory, made its "space" overlap the other mine's space.
No. Each is it's own world, there is no overlapping. Consider each mine and/or house like an 'instance'
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Windforce
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Re: Mine limit

Post by Windforce »

Yes I know. Just saying "in theory" considering the amt of space in a mine.
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sabinati
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Re: Mine limit

Post by sabinati »

yeah, 2 mines on the same minimap would "logically" overlap, but they don't, because they are instanced
hfacktor
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Re: Mine limit

Post by hfacktor »

I was actually really impressed to find out that caves are actually part of the world map and not their own little independent instances like I kind of assumed. It was really freaky walking through a twisting turning caves for 10 minutes and then finding another exit hole and popping up all the way across the region. Just seems like a logistics headache to make the underlaying structures of caves line up correctly with the main world map with multiple entrances to the same cave and such.
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DatOneGuy
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Re: Mine limit

Post by DatOneGuy »

hfacktor wrote:I was actually really impressed to find out that caves are actually part of the world map and not their own little independent instances like I kind of assumed. It was really freaky walking through a twisting turning caves for 10 minutes and then finding another exit hole and popping up all the way across the region. Just seems like a logistics headache to make the underlaying structures of caves line up correctly with the main world map with multiple entrances to the same cave and such.
Yeah seems caves work as a Z layer, I believe they were all made at time of mapgen and never change as well.
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Fratari
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Re: Mine limit

Post by Fratari »

sabinati wrote:yeah, 2 mines on the same minimap would "logically" overlap, but they don't, because they are instanced
The answer is obvious. Of course the mines overlap, one is just deeper than the other.

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