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overtyped
- Posts: 3906
- Joined: Tue Sep 28, 2010 2:09 am
- Location: Quaran book burning festival
critque about FEPS.
There is a big problem in haven and hearth with the FEPS, if you have for example 100 strength and you have 10 charisma and you want to raise charisma it takes as long to get 11 charisma as it would to get 101 strength. I suggest making lower stats get a larger raise like if you have a food that gives half strength and half charisma it should give a much higher raise to your lower stats and a normal raise to your higher stats. Im bad at explaining things but i think i gave the general just of it. Please comment
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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ElGato
- Posts: 1945
- Joined: Tue Nov 10, 2009 2:10 am
Re: critque about FEPS.
I assure you there is nothing at all wrong with the FEP system.overtyped wrote:Please comment
learn2balanceurshitbro
burgingham wrote:We are all Gato, and Gato is Delamore of course. Goons blablabla...
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Lahrmid
- Posts: 609
- Joined: Sat Mar 27, 2010 12:00 pm
Re: critque about FEPS.
inb4epictrollin'commenses
Nah, I like the way the system goes. If you think about it; you could start a new character, focus on strength food for example. Let's say you get your strength to 50, by this time you ought to have attained such high quality food that raising other stats shouldn't be too much of a bother, especially with the symbel.
Not to mention, that raising attributes evenly should be done from the beginning anyway.
Nah, I like the way the system goes. If you think about it; you could start a new character, focus on strength food for example. Let's say you get your strength to 50, by this time you ought to have attained such high quality food that raising other stats shouldn't be too much of a bother, especially with the symbel.
Not to mention, that raising attributes evenly should be done from the beginning anyway.
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Zirikana
- Posts: 284
- Joined: Sat Jan 30, 2010 7:36 pm
Re: critque about FEPS.
Very true. The way the FEP system is set up, it forces new characters to be inquisitive about new food sources and supply chains or else suffer the same inconvenience OP refers to.
"Bein' a minotaur is a lot like bein' a regular human except moo" - J. Rowland
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sabinati
- Posts: 15527
- Joined: Mon Jul 13, 2009 4:25 am
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Re: critque about FEPS.
if you get to triple digit stats before you figure out that maybe you should diversify your diet this game is not for you