oh snap, I want this...rye130 wrote:Another alternative is to make jumping from crossroad to crossroad within your own village have no cost or a reduced costs. This helps to encourage expanding village authority to resource nodes and places of interest instead of just making alt villages.
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Lahrmid
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Re: Minimum TW is a pain in the ass
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DatOneGuy
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Re: Minimum TW is a pain in the ass
Only problem with that is that it only requires about 86 statues per SG, so within a month a person running 60 smelters could use that to get across 4SGs for free.rye130 wrote:Another alternative is to make jumping from crossroad to crossroad within your own village have no cost or a reduced costs. This helps to encourage expanding village authority to resource nodes and places of interest instead of just making alt villages.
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rye130
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Re: Minimum TW is a pain in the ass
Is this really a problem though? Who really needs to have access to every point in 4 supergrids at no cost? The only points of interest are really quality nodes. So the only reason to claim 4 supergrids would be for griefing, not for the teleportation aspect cause you don't need crossroads to every point in 4 supergrids. If the only reason is griefing and nothing changes with the way to do it, only the reward, then a griefer could have already claimed 4 supergrids if they wanted to.DatOneGuy wrote:Only problem with that is that it only requires about 86 statues per SG, so within a month a person running 60 smelters could use that to get across 4SGs for free.rye130 wrote:Another alternative is to make jumping from crossroad to crossroad within your own village have no cost or a reduced costs. This helps to encourage expanding village authority to resource nodes and places of interest instead of just making alt villages.
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DatOneGuy
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Re: Minimum TW is a pain in the ass
No, I mean to travel the 4Supergrids not to cover it, that is to get from one side to the other as in to get the name Sodom from N0E0 to N0E4, not to cover N0E0 to N0E4 with all Sodom village claim.rye130 wrote:Is this really a problem though? Who really needs to have access to every point in 4 supergrids at no cost? The only points of interest are really quality nodes. So the only reason to claim 4 supergrids would be for griefing, not for the teleportation aspect cause you don't need crossroads to every point in 4 supergrids. If the only reason is griefing and nothing changes with the way to do it, only the reward, then a griefer could have already claimed 4 supergrids if they wanted to.DatOneGuy wrote:Only problem with that is that it only requires about 86 statues per SG, so within a month a person running 60 smelters could use that to get across 4SGs for free.rye130 wrote:Another alternative is to make jumping from crossroad to crossroad within your own village have no cost or a reduced costs. This helps to encourage expanding village authority to resource nodes and places of interest instead of just making alt villages.
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rye130
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Re: Minimum TW is a pain in the ass
Ah sorry misread you.
I still think there should be some reduction for it being on your village claim though, maybe just jumps costing 4/5 of what they normal do.
I still think there should be some reduction for it being on your village claim though, maybe just jumps costing 4/5 of what they normal do.
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Avu
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Re: Minimum TW is a pain in the ass
You'd need at least double the number of statues that you calculated there. While they cover 61 tiles you can still only place them 30 tiles apart. And then there's cliffs and rivers that don't allow for perfect alignment increasing the number even more. It's not as easy as it sounds.
"Since all men count themselves righteous, and since
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
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DatOneGuy
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Re: Minimum TW is a pain in the ass
Actually I calculated each as 29 tiles apart which is what they should be inbetween them, although yeah I guess you're extending by 30.Avu wrote:You'd need at least double the number of statues that you calculated there. While they cover 61 tiles you can still only place them 30 tiles apart. And then there's cliffs and rivers that don't allow for perfect alignment increasing the number even more. It's not as easy as it sounds.
What I did mess up on was counting an SG as a regional map, my bad.
So make that 5,000/30 = 167
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theTrav
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Re: Minimum TW is a pain in the ass
Something about that seems to strike me as conflicting with the idea of regional / localised resources. I can't quite put my finger on it though, seems a bit like you're using fast travel as a work around to a mechanicDatOneGuy wrote:Traveling on foot is boring and might as well be considered punishment if it's done often. Digging all your hq resource spots daily? A lot of walking without instant travel...
If you have 10 nodes that's still 20 warps or 2 full TW bars, which isn't a problem with the winemaking or how much wine it uses as much as it is with all the damn clickings.
How far away from your cooking area are your smelters? Would it really be that painful if you had to walk it? I can't help but think you've just grown used to the convenienceMy TW is almost always 90% or 100% too, bleh so much warping, to my farm, to my cooking area, to smelters, to the mine to pick up ore, to resource spots to grab soil/clay/water, to hunting spots to go hunt. Warping, warping, warping, all the time, everywhere I go you gotta warp.
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DatOneGuy
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Re: Minimum TW is a pain in the ass
Don't often go from cooking to smelters though often go from cooking to where I keep my food and back, farm as well, neither of which are close.theTrav wrote:Something about that seems to strike me as conflicting with the idea of regional / localised resources. I can't quite put my finger on it though, seems a bit like you're using fast travel as a work around to a mechanicDatOneGuy wrote:Traveling on foot is boring and might as well be considered punishment if it's done often. Digging all your hq resource spots daily? A lot of walking without instant travel...
If you have 10 nodes that's still 20 warps or 2 full TW bars, which isn't a problem with the winemaking or how much wine it uses as much as it is with all the damn clickings.
How far away from your cooking area are your smelters? Would it really be that painful if you had to walk it? I can't help but think you've just grown used to the convenienceMy TW is almost always 90% or 100% too, bleh so much warping, to my farm, to my cooking area, to smelters, to the mine to pick up ore, to resource spots to grab soil/clay/water, to hunting spots to go hunt. Warping, warping, warping, all the time, everywhere I go you gotta warp.
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hfacktor
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Re: Minimum TW is a pain in the ass
PROTIP: Build cooking utensils where you keep your food.