Absolutely. Resets, IMHO, should be rare and earth-shattering. Not "oh, its tuesday, time for a reset!" but hopefully with a thread building up to a climactic ending. Like Gandalf`s speech about how it was the age of men. Epic, and memorable.Yolan wrote:The idea of a great sundering interests me. Although, I would like to see it framed as something like a 'tide' of nature gods/spirits making a come back, rather than a world 'reset'. Lets say, like the Ents smashing Saruman's base in the Two Towers. Destruction and havok would assail settlements, perhaps moreso depending on who has had the biggest effect on the environment.
The natural aging and death of characters (once ancestor stuff is in) would also be pretty cool/unique step I think.
-
niltrias
- Posts: 1559
- Joined: Sat May 30, 2009 10:19 am
Re: Character Reset: The Word.
<Marcher Lord>
Dogs! Oh god, please give us DOGS!
There are those who press on with the ardor of beer, and those who are faint with thirst.
Dogs! Oh god, please give us DOGS!
There are those who press on with the ardor of beer, and those who are faint with thirst.
-
Dondy
- Posts: 505
- Joined: Fri Jun 05, 2009 12:20 am
Re: Character Reset: The Word.
[quote="Junkfist2"]The desire behind a reset wasn't born out of boohooing the lack of a communist utopia, but that the relationship between an oldtimer and new players is so out of balance it stretches credulity. Goons experienced this when one mid-level player decided to wipe us out and our only recourse was :lo.
As a mid-to-low-level player who had to :lo because I was about to be mobbed by goons, I'm not sure why you feel more intimidated by pvp than the rest of us. I also don't think it stretches credulity. Because we are in a pvp game any player or players who decide it's fun to exterminate other players is gonna cause a bunch of hurt the same like when some guy in rl goes postal. Now I don't want to play Grand Theft Auto as an innocent bystander "Look Harold! That man has a gun....!" x_X so my hope is it that we won't have too many newly disgruntled postal workers compared to people attempting to set up a cheesemongery. So far we haven't although there have been moments when it came close.
It was not good that random goons got massacred. The guy who went postal on you was put down rapidly as when in rl a society is functioning properly, and that I think is the reply to your dismay, and grief and indignation. Anyone who decides they are going to start killing newbs is gonna be unpopular with the players, old and new, and with the devs who kind of like to attract new players. It doesn't matter if the wanna-be serial killer is old or new, although of course the guy with enough playing hours under his belt to be sporting a Bay12 axe is going to be more efficient than a newer player. Volunteers for the posse will be lining up as soon as the news hits the forum. There wouldn't be a cheese making infrastructure if the game was meant to be hard to survive.
As a mid-to-low-level player who had to :lo because I was about to be mobbed by goons, I'm not sure why you feel more intimidated by pvp than the rest of us. I also don't think it stretches credulity. Because we are in a pvp game any player or players who decide it's fun to exterminate other players is gonna cause a bunch of hurt the same like when some guy in rl goes postal. Now I don't want to play Grand Theft Auto as an innocent bystander "Look Harold! That man has a gun....!" x_X so my hope is it that we won't have too many newly disgruntled postal workers compared to people attempting to set up a cheesemongery. So far we haven't although there have been moments when it came close.
It was not good that random goons got massacred. The guy who went postal on you was put down rapidly as when in rl a society is functioning properly, and that I think is the reply to your dismay, and grief and indignation. Anyone who decides they are going to start killing newbs is gonna be unpopular with the players, old and new, and with the devs who kind of like to attract new players. It doesn't matter if the wanna-be serial killer is old or new, although of course the guy with enough playing hours under his belt to be sporting a Bay12 axe is going to be more efficient than a newer player. Volunteers for the posse will be lining up as soon as the news hits the forum. There wouldn't be a cheese making infrastructure if the game was meant to be hard to survive.
-
jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Character Reset: The Word.
I can add, to be specific, that one of the most important things we will want to test with the new map is procedural terrain generation. If that is to be possible, we have to have high level players capable of doing serious legwork through, hopefully, unfriendly terrain. If this feature goes bonkers on us, we might have to reset the maps again fairly soon. Better to find out before everyone is invested in the first map.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
-
Junkfist2
- Posts: 138
- Joined: Mon Jul 13, 2009 12:34 am
Re: Character Reset: The Word.
Dondy, your attempt to draw a "rl" parallel doesn't work and isn't what happened.
It's not like a person "going postal". It's like a person taking out half the world's population by himself.
A 30 point combat skill discrepancy makes combat gives you, what, a 10% chance to hit? A 50 point discrepancy makes the other guy completely invulnerable. Not "more effective than", invulnerable. Nevermind the 1k steel armor hp the soak from it. It doesn't matter how big the Volunteer Possy you have is if they're one/two-shottable and have a 3% to hit.
"Society" didn't deal with Jon. Goons practically make up the bulk of Society here. Another player who was invulnerable to Jon as Jon was to us threatened him for giggles and everyone else who was going "Well sorry you get what you deserve, goons" piped down. Then some other player who was invulnerable to Jon killed him.
It's not like a person "going postal". It's like a person taking out half the world's population by himself.
A 30 point combat skill discrepancy makes combat gives you, what, a 10% chance to hit? A 50 point discrepancy makes the other guy completely invulnerable. Not "more effective than", invulnerable. Nevermind the 1k steel armor hp the soak from it. It doesn't matter how big the Volunteer Possy you have is if they're one/two-shottable and have a 3% to hit.
"Society" didn't deal with Jon. Goons practically make up the bulk of Society here. Another player who was invulnerable to Jon as Jon was to us threatened him for giggles and everyone else who was going "Well sorry you get what you deserve, goons" piped down. Then some other player who was invulnerable to Jon killed him.
-
Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
Re: Character Reset: The Word.
Yeah, the whole invulnerability thing is very broken, but character wipe is the wrong way to fix it, as it'll come back again. What I think would be a nice first step in making combat less broken is making ratio of the skills matter. To put it in math, I think your chance to hit someone should be y/(y+e) where y is your attack skill and e is your enemy's defence skill. This would still give an advantage to high-skill people while making it possible for even a newbie to hit them once in a while (meaning that a horde of newbie archers would turn anyone into pincushion).
-
Dondy
- Posts: 505
- Joined: Fri Jun 05, 2009 12:20 am
Re: Character Reset: The Word.
What was the body count of that contremps? I heard there were some people killed in the Forest of Hopes at Dondyheim, and I heard that a certain player who had planned on going postal and "making the current griefers look like pussies" went and did it in Goonheim where the goons had relocated after the first battle, instead of hitting the earlier towns that he had initially suggested he would attack.
I've heard some goon posters saying that now the ratio to goons to other players is 70% or higher. I'm wondering does anyone have any evidence for this figure? It seems like there are a lot of new people, so many that there is really not much/any Mordor left so it's perfectly possible, but then most if not all of these new citizens would have to identify as goons.
I'm also wondering if the plantation in the Forest of Hopes at Loftar's old forge had been a new goon settlement. It was being established over by the water just before the village idol got put up beside my farm. There were a couple of people there who were friendly and I've been worrying what might have happened to them...
I've heard some goon posters saying that now the ratio to goons to other players is 70% or higher. I'm wondering does anyone have any evidence for this figure? It seems like there are a lot of new people, so many that there is really not much/any Mordor left so it's perfectly possible, but then most if not all of these new citizens would have to identify as goons.
I'm also wondering if the plantation in the Forest of Hopes at Loftar's old forge had been a new goon settlement. It was being established over by the water just before the village idol got put up beside my farm. There were a couple of people there who were friendly and I've been worrying what might have happened to them...
-
Krantarin
- Posts: 362
- Joined: Tue Jun 02, 2009 4:29 am
Re: Character Reset: The Word.
I think there should be a statue to Kaka in the character creation room. And maybe one to Jorb or Loftar, although I have no idea what they've done for the game
(or maybe that should be a wink
.
And I'm pretty sure the "Entire Society Is Goons" argument is false. Long before JTG, there were a good hundred and fifty players, even if only twenty were on at any one time. That murder was the equivalent of "going postal." The fifteen deaths or so were only a tiny fraction of the population. The people who say that goons make up seventy percent of the game have a very skewed view. Thirty percent might be believable.
And I'm pretty sure the "Entire Society Is Goons" argument is false. Long before JTG, there were a good hundred and fifty players, even if only twenty were on at any one time. That murder was the equivalent of "going postal." The fifteen deaths or so were only a tiny fraction of the population. The people who say that goons make up seventy percent of the game have a very skewed view. Thirty percent might be believable.
A Lurker from the days when Laketown was on the frontier and Bottleneck was the military superpower.
-
Delamore
- Posts: 1234
- Joined: Mon Jul 13, 2009 9:11 am
Re: Character Reset: The Word.
"Even if only 30 were on at a time"Krantarin wrote:I think there should be a statue to Kaka in the character creation room. And maybe one to Jorb or Loftar, although I have no idea what they've done for the game(or maybe that should be a wink
.
And I'm pretty sure the "Entire Society Is Goons" argument is false. Long before JTG, there were a good hundred and fifty players, even if only twenty were on at any one time. That murder was the equivalent of "going postal." The fifteen deaths or so were only a tiny fraction of the population. The people who say that goons make up seventy percent of the game have a very skewed view. Thirty percent might be believable.
So lets see, 18 people get killed and that isn't over 50% of the population?
How does 18 out of 30 ever become less than 50%?
-
Ferinex
- Posts: 1040
- Joined: Sun May 31, 2009 9:05 am
- Location: Miami
Re: Character Reset: The Word.
Wat. He said 150.Delamore wrote:"Even if only 30 were on at a time"Krantarin wrote:I think there should be a statue to Kaka in the character creation room. And maybe one to Jorb or Loftar, although I have no idea what they've done for the game(or maybe that should be a wink
.
And I'm pretty sure the "Entire Society Is Goons" argument is false. Long before JTG, there were a good hundred and fifty players, even if only twenty were on at any one time. That murder was the equivalent of "going postal." The fifteen deaths or so were only a tiny fraction of the population. The people who say that goons make up seventy percent of the game have a very skewed view. Thirty percent might be believable.
So lets see, 18 people get killed and that isn't over 50% of the population?
How does 18 out of 30 ever become less than 50%?
Edit: Prior to the goons arriving. Probably more like 200 now. Around 20 people were killed. That's 10%. ?
Edit2: Pulling these numbers out of my ass.
i guess they never miss huh
-
Krantarin
- Posts: 362
- Joined: Tue Jun 02, 2009 4:29 am
Re: Character Reset: The Word.
You may be just making educated guesses, but they're much more accurate than the goon ones.Ferinex wrote:Wat. He said 150.Delamore wrote:"Even if only 30 were on at a time"Krantarin wrote:I think there should be a statue to Kaka in the character creation room. And maybe one to Jorb or Loftar, although I have no idea what they've done for the game(or maybe that should be a wink
.
And I'm pretty sure the "Entire Society Is Goons" argument is false. Long before JTG, there were a good hundred and fifty players, even if only twenty were on at any one time. That murder was the equivalent of "going postal." The fifteen deaths or so were only a tiny fraction of the population. The people who say that goons make up seventy percent of the game have a very skewed view. Thirty percent might be believable.
So lets see, 18 people get killed and that isn't over 50% of the population?
How does 18 out of 30 ever become less than 50%?
Edit: Prior to the goons arriving. Probably more like 200 now. Around 20 people were killed. That's 10%. ?
And as Ferinex said: So eighteen people were killed. Two hundred people (about) play. That's 9% of the population. Considering that Jon camped, your argument that they were half the people on the game at that time also is invalid.
A Lurker from the days when Laketown was on the frontier and Bottleneck was the military superpower.