Tree quality of map-gen trees

Thoughts on the further development of Haven & Hearth? Feel free to opine!
0racle
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Tree quality of map-gen trees

Post by 0racle »

wouldnt it make sece that when you plnt a tree soil quality counts, i feel that the quality of map generated trees quality to somehow be attached to the soil quality beneath them.
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DatOneGuy
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Re: Tree quality of map-gen trees

Post by DatOneGuy »

I agree on some level but I think that it would cause a lot of problems that tree grower's just wouldn't want to see.
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Sotsa
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Re: Tree quality of map-gen trees

Post by Sotsa »

DatOneGuy wrote:I agree on some level but I think that it would cause a lot of problems that tree grower's just wouldn't want to see.
what kind of problems? they allready have to find good soil spots to grow good trees.
or were you thinking the quality of the soil the trees were planted on should matter?
Before you take insult to this post, keep in mind that I am simply a warrior of truth.
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sabinati
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Re: Tree quality of map-gen trees

Post by sabinati »

well then if you find a good soil spot you also find good tree seeds
mvgulik
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Re: Tree quality of map-gen trees

Post by mvgulik »

If there are still any tree's left at that spot. Somehow doubt there would be after some time.
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Potjeh
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Re: Tree quality of map-gen trees

Post by Potjeh »

IMO both trees and crops should depend on soil quality, but first the quality layer needs an update so it's not all q10 with better dots here and there but a patchwork of uniform quality areas of appreciable size. That, and it should be possible to slowly improve soil quality. The idea is that good land should be a very valuable commodity, which would promote meaningful conflict.
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Delibean
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Re: Tree quality of map-gen trees

Post by Delibean »

Improvement of soil quality eh... cue fertizilizer collection from cows and sheep. Could be interesting. Or compost heaps...
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serpentyngallery
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Re: Tree quality of map-gen trees

Post by serpentyngallery »

or even a use for flax...
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mvgulik
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Re: Tree quality of map-gen trees

Post by mvgulik »

Potjeh wrote:IMO both trees and crops should depend on soil quality, but first the quality layer needs an update so it's not all q10 with better dots here and there but a patchwork of uniform quality areas of appreciable size. That, and it should be possible to slowly improve soil quality. The idea is that good land should be a very valuable commodity, which would promote meaningful conflict.
:)

If the population, or lack of, would play a role here. It could also add a additional emigration incentive. Thinking slow and/or long duration effect though.
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DatOneGuy
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Re: Tree quality of map-gen trees

Post by DatOneGuy »

I believe part of what he means is that 'where you plant' trees should matter, unless he means ONLY the map-gen trees should matter? I've heard many people say that where you plant the tree should matter, plant it near hq soil it'll be better q, etc. Always seems as if it i'll work out bad though.
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