combat skills can be boosted so high its almost unreasonable. and in any minor form of realism you cant punch a bear and kill it.
nor should an unarmed person be able to survive a direct stab of a curved sword with no armor.
i believe that marksmanship, melee, and unarmed should cap at 200.
it would make battles more realistic, and armor and weapon workmanship would be all the more important.
just an idea.
not everyone can be like Chuck Norris.
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ElGato
- Posts: 1945
- Joined: Tue Nov 10, 2009 2:10 am
Re: Combat Skill level caps.
maybe not in your village0racle wrote:not everyone can be like Chuck Norris.
burgingham wrote:We are all Gato, and Gato is Delamore of course. Goons blablabla...
Caradon wrote:Gato, the anti-ghandi
Sabinati wrote:yeah we're gonna kill you gato!!!
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Jackard
- Posts: 8849
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- Location: fucking curios how do they work
Re: Combat Skill level caps.
By what reasoning did you arrive at such a nice, round, arbitrary-sounding number?0racle wrote:i believe that marksmanship, melee, and unarmed should cap at 200.
it would make battles more realistic, and armor and weapon workmanship would be all the more important.
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Wolfang
- Posts: 1255
- Joined: Sat Feb 06, 2010 2:26 pm
Re: Combat Skill level caps.
After srs calculation and science.
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aso11
- Posts: 825
- Joined: Wed May 12, 2010 11:45 pm
- Location: Somewhere over the rainbow
Re: Combat Skill level caps.
If you cap combat levels and focus on "armor and weapon workmanship", what of UA? UA is just that. UN.ARMED. No weapons.
"Normal" is only a difficulty level in video games - Aso11
Jackard: Koya only raises the lynx so he can molest it later
Koya: What means "molest" ? Translator cannot translate it or do it with no logics...
"And no im not native to english, I was born in the usa." - A very bad troll.
Jackard: Koya only raises the lynx so he can molest it later
Koya: What means "molest" ? Translator cannot translate it or do it with no logics...
"And no im not native to english, I was born in the usa." - A very bad troll.
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0racle
- Posts: 46
- Joined: Wed Oct 13, 2010 12:01 am
Re: Combat Skill level caps.
Jackard wrote:By what reasoning did you arrive at such a nice, round, arbitrary-sounding number?0racle wrote:i believe that marksmanship, melee, and unarmed should cap at 200.
it would make battles more realistic, and armor and weapon workmanship would be all the more important.
100 seemed too small and 300 seemed too big.
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0racle
- Posts: 46
- Joined: Wed Oct 13, 2010 12:01 am
Re: Combat Skill level caps.
unarmed can still have armor and strangling is nice.aso11 wrote:If you cap combat levels and focus on "armor and weapon workmanship", what of UA? UA is just that. UN.ARMED. No weapons.
and 200 comat skill in unarmed is enough to cause serious damage.
Last edited by 0racle on Sat Oct 30, 2010 6:13 pm, edited 1 time in total.
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DatOneGuy
- Posts: 5553
- Joined: Sun Apr 18, 2010 7:50 am
- Location: I'm in Miami, trick.
Re: Combat Skill level caps.
1)No, screw you.
2)Use the search button.
2)Use the search button.
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0racle
- Posts: 46
- Joined: Wed Oct 13, 2010 12:01 am
Re: Combat Skill level caps.
1) thats rudeDatOneGuy wrote:1)No, screw you.
2)Use the search button.
2) i did but wasnt able to find anything, may have been in the wrong section"but pretty sure not much was there."
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rye130
- Posts: 2557
- Joined: Mon Feb 01, 2010 9:41 pm
Re: Combat Skill level caps.
The problem is your perception of size is not the same as everyone else's. A begineer will be like "100, wtf that'd take forever and is way too leet!" and a veteran will be like "Bitch please, my paving alt has 300 mm!"0racle wrote:Jackard wrote:By what reasoning did you arrive at such a nice, round, arbitrary-sounding number?0racle wrote:i believe that marksmanship, melee, and unarmed should cap at 200.
it would make battles more realistic, and armor and weapon workmanship would be all the more important.
100 seemed too small and 300 seemed too big.
No need to add numbers to this thing, just say add caps.
