Combat Skill level caps.

Thoughts on the further development of Haven & Hearth? Feel free to opine!
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DatOneGuy
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Re: Combat Skill level caps.

Post by DatOneGuy »

0racle wrote:
DatOneGuy wrote:1)No, screw you.

2)Use the search button.
1) thats rude

2) i did but wasnt able to find anything, may have been in the wrong section"but pretty sure not much was there."
1)Because the idea is stupid as all hell and has been visited several times.

2)Search harder viewtopic.php?f=5&t=7693&hilit=skill+values+cap+combat
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0racle
Posts: 46
Joined: Wed Oct 13, 2010 12:01 am

Re: Combat Skill level caps.

Post by 0racle »

DatOneGuy wrote:
0racle wrote:
DatOneGuy wrote:1)No, screw you.

2)Use the search button.
1) thats rude

2) i did but wasnt able to find anything, may have been in the wrong section"but pretty sure not much was there."
1)Because the idea is stupid as all hell and has been visited several times.

2)Search harder viewtopic.php?f=5&t=7693&hilit=skill+values+cap+combat
ah i was searching for caps not limits, that makes sense. bt i dont think a limit is a good idea i just think that the base value should cap around 200, mabye have actual items that increase it.
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Jackard
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Re: Combat Skill level caps.

Post by Jackard »

0racle wrote:
Jackard wrote:
0racle wrote:i believe that marksmanship, melee, and unarmed should cap at 200.
it would make battles more realistic, and armor and weapon workmanship would be all the more important.
By what reasoning did you arrive at such a nice, round, arbitrary-sounding number?
100 seemed too small and 300 seemed too big.
If you were going to cap just the combat skill values, why have them at all? Wouldn't attributes, beliefs, equipment, and combat abilities be enough?
“A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.”
0racle
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Re: Combat Skill level caps.

Post by 0racle »

in real life training and conditionin still helps.
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Jackard
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Re: Combat Skill level caps.

Post by Jackard »

Yea thats what I thought. Too shortsighted to consider real changes, you'd settle for band-aids instead.

Realism? That's the best you could come up with? Please. :roll:
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joojoo1975
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Re: Combat Skill level caps.

Post by joojoo1975 »

Jack, did you make a post some time ago about doing away with the #'s. If so pls link it.

I also agree on there should be something to "limit" combat abalities. wasn'tthat one of the things that made darkfall problematic?(had peeps walkin around with insane magic stats or something to that effect)
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Jackard
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Re: Combat Skill level caps.

Post by Jackard »

Too many posts, by now its ad nauseam - devs are well aware of my opinion. Animal levels and combat skill values remove challenge from H&H, making the game less of a game.

Combat is an important part of a pvp permadeath game; it should never be trivial, any player should be able to pick up a weapon and contribute, even if they are a peasant with a pitchfork. Invincibility is not doing H&H any favors. I'd flesh this post out more but I have to go.

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