It would actually be positive since it reduces serverload caused by the macroers.serpentyngallery wrote:I'd actually be interested to see that, I somehow doubt the population would decrease as much as you think.Dusk wrote:Jorb and Loftar don't ban people for using macro's. Otherwise the population of haven and hearth would decrease significantly!
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DigDog
- Posts: 711
- Joined: Mon Jul 19, 2010 1:52 am
- Location: Germany
Re: Macro's
burgingham wrote:You call that beer?
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DatOneGuy
- Posts: 5553
- Joined: Sun Apr 18, 2010 7:50 am
- Location: I'm in Miami, trick.
Re: Macro's
More than half the significant people would be gone, just about everyone worth their weight in salt used macros at some point.
Also, there can be very different macros, there can be for example macros to unload smelters, there could also however be macros to grind LP.
It's a lot better to edit these into the game client as part of it, but it's also significantly harder to learn Java than it is to learn AutoHotKey. If I knew how to set something like an empty smelters button in a client I'd try my hardest to do it, but I'm stuck with a crappy AHK script instead.
Also, there can be very different macros, there can be for example macros to unload smelters, there could also however be macros to grind LP.
It's a lot better to edit these into the game client as part of it, but it's also significantly harder to learn Java than it is to learn AutoHotKey. If I knew how to set something like an empty smelters button in a client I'd try my hardest to do it, but I'm stuck with a crappy AHK script instead.
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ElGato
- Posts: 1945
- Joined: Tue Nov 10, 2009 2:10 am
Re: Macro's
Code: Select all
$LAlt::
while GetKeyState("LAlt", "P")
{
Click
sleep, 4000
}
return
$RAlt::
while GetKeyState("RAlt", "P")
{
Click Right
sleep, 1200
}
returnburgingham wrote:We are all Gato, and Gato is Delamore of course. Goons blablabla...
Caradon wrote:Gato, the anti-ghandi
Sabinati wrote:yeah we're gonna kill you gato!!!
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Macro's
Sorry guys, AutoHotkey is nice when you want to code a MACRO, but it sucks when it comes to create a ROBOT (which does the really cool stuff by itself)..
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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BoobyJo
- Posts: 43
- Joined: Sat Jul 24, 2010 4:32 am
Re: Macro's
Like... silk?Granger wrote:Sorry guys, AutoHotkey is nice when you want to code a MACRO, but it sucks when it comes to create a ROBOT (which does the really cool stuff by itself)..
"Nothing is too early nor too late, which is in due time for thee, O Universe."
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sabinati
- Posts: 15527
- Joined: Mon Jul 13, 2009 4:25 am
- Location: View active topics
Re: Macro's
yeah but this thread is about macro's [sic]
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notalbanian
- Posts: 95
- Joined: Wed Aug 18, 2010 3:25 pm
Re: Macro's
It would be nice if there was a bulk load/unload container option in the game.DatOneGuy wrote:More than half the significant people would be gone, just about everyone worth their weight in salt used macros at some point.
Also, there can be very different macros, there can be for example macros to unload smelters, there could also however be macros to grind LP.
It's a lot better to edit these into the game client as part of it, but it's also significantly harder to learn Java than it is to learn AutoHotKey. If I knew how to set something like an empty smelters button in a client I'd try my hardest to do it, but I'm stuck with a crappy AHK script instead.
aso11 wrote:Wait... grassland doesn't fly. Dude, you've been playing too much Minecraft.NaoWhut wrote:Our grasslands will block out the sun.
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ewlol
- Posts: 775
- Joined: Mon Mar 29, 2010 2:40 pm
Re: Macro's
notalbanian wrote:It would be nice if there was a bulk load/unload container option in the game.DatOneGuy wrote:More than half the significant people would be gone, just about everyone worth their weight in salt used macros at some point.
Also, there can be very different macros, there can be for example macros to unload smelters, there could also however be macros to grind LP.
It's a lot better to edit these into the game client as part of it, but it's also significantly harder to learn Java than it is to learn AutoHotKey. If I knew how to set something like an empty smelters button in a client I'd try my hardest to do it, but I'm stuck with a crappy AHK script instead.
Shift + mouse-scroll (to take/out dump extremely fast)
Shift + ctrl + mouse-scroll (to dump/take out by ql)
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Sarchi
- Posts: 2517
- Joined: Sat Jun 12, 2010 1:14 am
- Location: 109, -37
Re: Macro's
Well, it's easy to create a simple macro, but the good ones are hard to make.
Of course, I don't use macros anyway. Those are for cheaters.
Of course, I don't use macros anyway. Those are for cheaters.
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DatOneGuy
- Posts: 5553
- Joined: Sun Apr 18, 2010 7:50 am
- Location: I'm in Miami, trick.
Re: Macro's
That's to dump to inventory, not to floor. The idea is to take out the bars and then dump the stones. My current method uses image correction (to ensure that they are all dumped without a problem), it relies on images and the code is ugly and bloated, but:ewlol wrote:notalbanian wrote:It would be nice if there was a bulk load/unload container option in the game.DatOneGuy wrote:More than half the significant people would be gone, just about everyone worth their weight in salt used macros at some point.
Also, there can be very different macros, there can be for example macros to unload smelters, there could also however be macros to grind LP.
It's a lot better to edit these into the game client as part of it, but it's also significantly harder to learn Java than it is to learn AutoHotKey. If I knew how to set something like an empty smelters button in a client I'd try my hardest to do it, but I'm stuck with a crappy AHK script instead.
Shift + mouse-scroll (to take/out dump extremely fast)
Shift + ctrl + mouse-scroll (to dump/take out by ql)
Code: Select all
#NoEnv ; Recommended for performance and compatibility with future AutoHotkey releases.
SendMode Input ; Recommended for new scripts due to its superior speed and reliability.
SetWorkingDir %A_ScriptDir% ; Ensures a consistent starting directory.
F3::SetTimer, Sendit, -500
^#z::SetTimer, Sendit, off
sendit:
WinWait, Haven and Hearth,
IfWinNotActive, Haven and Hearth, , WinActivate, Haven and Hearth,
WinWaitActive, Haven and Hearth,
ImageSearch, SmeltX, SmeltY, 0,0,%A_ScreenWidth%, %A_ScreenHeight%, *40 *TransWhite images\Smeltertext.png
if ErrorLevel = 1
Msgbox No open Smelter
if ErrorLevel = 0
{
SmeltX1:= SmeltX - 60
SmeltX2:= SmeltX + 110
SmeltY1:= SmeltY + 10
SmeltY2:= SmeltY + 190
Loop
{
ImageSearch, FoundX, FoundY, %SmeltX1%, %SmeltY1%, %SmeltX2%, %SmeltY2%, *40 *Transff00c0 images\Cast.png
if ErrorLevel = 1
break
if ErrorLevel = 0
{
FoundX+=16
FoundY+=16
Send, {Shiftdown}
Sleep, 50
MouseClick, left, %FoundX%, %FoundY%
Sleep, 50
Send, {Shiftup}
MouseMove,200,30,,R
}
}
Loop
{
ImageSearch, StoneX, StoneY, %SmeltX1%, %SmeltY1%, %SmeltX2%, %SmeltY2%, *40 *Transff00c0 images\Stone.png
if ErrorLevel = 1
break
if ErrorLevel = 0
{
StoneX+=9
StoneY+=5
Send, {Ctrldown}
Sleep, 50
MouseClick, left, %StoneX%, %StoneY%
Sleep, 50
Send, {Ctrlup}
MouseMove,200,30,,R
}
}
}
return
#^a::Pause
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