You try telling 200 people to wait a few hours.loftar wrote:Oh, by the way; this update also contains a few code cleanups that I made while I was away. Since I couldn't run the client while doing it, they are more or less (but not completely) untested, and they might have far-reaching consequences, so I just thought I'd put an advance warning for crashes in the immediate future.
I don't think it should be anything major, but you might want to delay the building of your new fortress a few hours.
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Delamore
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Re: Game Development: Nothing Major
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loftar
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Re: Game Development: Nothing Major
I just did. ;)Delamore wrote:You try telling 200 people to wait a few hours.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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KoE
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Re: Game Development: Nothing Major
Yeah, I'm a bit curious here too. First time I've seen the error (Connection refused: connect while trying to authenticate). Does this has something to do with the deluge of 200 new people hitting the server's playercap or something?EveryTimeV wrote:I can't login considering that the connections have been refused on the game client.
Anything to do with your update?
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Blaze
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Re: Game Development: Nothing Major
I was on just a moment ago, it looks like the server's down now.
You see a masterful engraving by Blaze. On it is Blaze, bears, boars, and foxes. Blaze is striking down the bears. The boars are screaming. The foxes are in a fetal position. The image relates to the return of Blaze in the late winter of 2009.
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jorb
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Re: Game Development: Nothing Major
Authentication server took a bit of a nose dive. Code gnome bolted some bolts and screwed some screws, and the galactic energies have been restored.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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theTrav
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Re: Game Development: Nothing Major
Isn't it kind of risky mixing software proficiency with hardware proficiency? Isn't that kind of like crossing the streams? I hope you don't unleash a giant marsh mellow man on us...jorb wrote:Authentication server took a bit of a nose dive. Code gnome bolted some bolts and screwed some screws, and the galactic energies have been restored.
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Blaze
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Re: Game Development: Nothing Major
There seems to be an issue with item lag, are you still running a diagnostic or some other resource-hungry program on the server?
The wall-ridge problem doesn't seem to have been fixed yet.
The wall-ridge problem doesn't seem to have been fixed yet.
You see a masterful engraving by Blaze. On it is Blaze, bears, boars, and foxes. Blaze is striking down the bears. The boars are screaming. The foxes are in a fetal position. The image relates to the return of Blaze in the late winter of 2009.
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Delamore
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Re: Game Development: Nothing Major
Lag:Blaze wrote:There seems to be an issue with item lag, are you still running a diagnostic or some other resource-hungry program on the server?
The wall-ridge problem doesn't seem to have been fixed yet.

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theTrav
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Re: Game Development: Nothing Major
... That man has no pants
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loftar
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Re: Game Development: Nothing Major
Oh? Where did you get this "software" from? Maybe it isn't obvious, but the server is actually a gigantic mechanical contraption in Jorb's apartment.theTrav wrote:Isn't it kind of risky mixing software proficiency with hardware proficiency? Isn't that kind of like crossing the streams?
Here's the global state manager (the dial is the in-game time): Here's the much crafting system:
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"Object-oriented design is the roman numerals of computing." -- Rob Pike