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Gauteamus
- Posts: 858
- Joined: Fri May 29, 2009 7:16 pm
Re: huge buildings
Nice link, Wolfang, Motte castles are very thematically fitting the game.
What if Rosa Parks had a car?
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0racle
- Posts: 46
- Joined: Wed Oct 13, 2010 12:01 am
Re: huge buildings
i think this is a good idea. nice job
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Dataslycer
- Posts: 1420
- Joined: Sat Jan 30, 2010 5:06 am
Re: huge buildings
The link here is where many were discussing about wonders that some of these things can be incorporated to. Hope we can get something like these ideas implemented in the future.
If you keep focusing on the shadow behind, you will not see the light in front of you.
Being successful isn't just about hard work and succeeding, it is also about picking yourself up when you fail.
Being successful isn't just about hard work and succeeding, it is also about picking yourself up when you fail.
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Monkeytofu
- Posts: 372
- Joined: Mon Jun 28, 2010 11:41 am
- Yahoo Messenger: tpilolbuggy
- Location: Texas
Re: huge buildings
French Revolution.jpgOvShit wrote:Court - to bring murderers in, as well as guillotine which turns player into a corpse and leaves head nearby. Another use for metal.
[13:09:52] <shadowchris> u seduce to name calling?
Flame wrote: Do you want show me another proof of you're QI with another nonsense post or you'll choose to stay silent if you don't have nothing of value to say?
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BooBooLaBoosh
- Posts: 22
- Joined: Mon Nov 08, 2010 3:25 am
Re: huge buildings
I love your signature.Monkeytofu wrote:French Revolution.jpgOvShit wrote:Court - to bring murderers in, as well as guillotine which turns player into a corpse and leaves head nearby. Another use for metal.
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vikingdragons
- Posts: 389
- Joined: Tue Feb 02, 2010 10:59 pm
- Location: all your base are belong to us
Re: huge buildings
we need a castle that chucks animals at attackers, while also having French taunters demoralizng them. Example:
http://www.youtube.com/watch?v=9V7zbWNznbs
"Your mother was a hamster and your father smelled of elder berries!"
http://www.youtube.com/watch?v=9V7zbWNznbs
"Your mother was a hamster and your father smelled of elder berries!"
"A word to the wise ain't necessary. It's the stupid ones that need the advice." -Bill Cosby
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NaoWhut
- Posts: 4852
- Joined: Sun Aug 30, 2009 11:55 pm
- Location: |.
Re: huge buildings
Some sort of execution device that is activated
at the touch of a summonable scent. The criminal
appears and is executed leaving no scents. Tada?
at the touch of a summonable scent. The criminal
appears and is executed leaving no scents. Tada?


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Wolfang
- Posts: 1255
- Joined: Sat Feb 06, 2010 2:26 pm
Re: huge buildings
''Bring out...ZE GUILLOTINE''
This would also require the ability of being able to chain other characters, aka, even if they log out, you can keep leading their character around. And can bring them to ZE GUILLOTINE, and chop their heads off without scents (IF YOU HAVE THEIR SCENTS).
Also, slave trade. I mean come on, how amny people have ever played as a slave before? Or had slaves in a game!!! Slaves would be freaking awesome.
This would also require the ability of being able to chain other characters, aka, even if they log out, you can keep leading their character around. And can bring them to ZE GUILLOTINE, and chop their heads off without scents (IF YOU HAVE THEIR SCENTS).
Also, slave trade. I mean come on, how amny people have ever played as a slave before? Or had slaves in a game!!! Slaves would be freaking awesome.
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Kaios
- Posts: 9268
- Joined: Fri Jul 30, 2010 2:14 am
Re: huge buildings
NaoWhut wrote:Some sort of execution device that is activated
at the touch of a summonable scent. The criminal
appears and is executed leaving no scents. Tada?
1. Equip rope (Or chain, whatever)Wolfang wrote:''Bring out...ZE GUILLOTINE''
This would also require the ability of being able to chain other characters, aka, even if they log out, you can keep leading their character around. And can bring them to ZE GUILLOTINE, and chop their heads off without scents (IF YOU HAVE THEIR SCENTS).
Also, slave trade. I mean come on, how amny people have ever played as a slave before? Or had slaves in a game!!! Slaves would be freaking awesome.
2. Quell the beast on knocked out player.
3. Build/Use Guillotine
4. ???????
5. Profit
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Wolfang
- Posts: 1255
- Joined: Sat Feb 06, 2010 2:26 pm
Re: huge buildings
Or you could use several things to 'mildly' punish players, for example, you could put a noob-thief in stocks or in the gallows for a couple of days.
The problem is that killing is the only 'punishment'. You could grief them by destroying their stuff, but game-time is what's truly valuable, and putting someone in the gallows will take up that game time.
Obviously putting someone in these punishment things is only possible if you have scents. For the length of the scent expiration? Thats up to others to decide.
But yeah, humiliating a player by putting him in the stocks in the middle of the town would be nice.
Funner then going to him and asking them 'stop stealing nananana'
The problem is that killing is the only 'punishment'. You could grief them by destroying their stuff, but game-time is what's truly valuable, and putting someone in the gallows will take up that game time.
Obviously putting someone in these punishment things is only possible if you have scents. For the length of the scent expiration? Thats up to others to decide.
But yeah, humiliating a player by putting him in the stocks in the middle of the town would be nice.
Funner then going to him and asking them 'stop stealing nananana'
