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virus_128
- Posts: 220
- Joined: Mon Aug 30, 2010 12:28 am
Re: Game Development: Some fixes
i tested with 210 UC guy, i can't remove his def. bar with valor...
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Avu
- Posts: 3000
- Joined: Sat Oct 31, 2009 1:00 pm
Re: Game Development: Some fixes
virus_128 wrote:um nice, why now online only 162 hearthlings?Below 200.... Yesterday was 250+ peoples... just think about it...
Because people refuse to use the shitty normal client that's why.
"Since all men count themselves righteous, and since
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
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zoxistarius
- Posts: 31
- Joined: Mon Aug 23, 2010 4:48 am
Re: Game Development: Some fixes
How to make Gilbertus Client workable?
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oloth
- Posts: 76
- Joined: Tue Jun 22, 2010 8:49 am
Re: Game Development: Some fixes
propose to kill all opposing players in protest:)
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DPblH
- Posts: 432
- Joined: Wed Jun 09, 2010 4:57 pm
Re: Game Development: Some fixes
add ability to lay streets with silver.
Give a man a game engine and he delivers a game. Teach a man how to make a game engine and he never delivers anything.
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DPblH
- Posts: 432
- Joined: Wed Jun 09, 2010 4:57 pm
Re: Game Development: Some fixes
oloth wrote:propose to kill all opposing players in protest:)
now any noob can kill u
Give a man a game engine and he delivers a game. Teach a man how to make a game engine and he never delivers anything.
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oloth
- Posts: 76
- Joined: Tue Jun 22, 2010 8:49 am
Re: Game Development: Some fixes
zoxistarius wrote:How to make Gilbertus Client workable?
User: Gilbertus
Last visited: Tue Sep 28, 2010 11:50 pm
lol ) NEVER )
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Oddity
- Posts: 1983
- Joined: Sun Jun 20, 2010 12:04 am
- Location: BC, Canadia
Re: Game Development: Some fixes
virus_128 wrote:it sux, for example i have 400mc, wanna fight with guy with 200 mc, old system: (400/200)/2=100% ( full defense bar)
new system sqrt((400/200)/2) = 10% feel difference? ( between 1 sting, and 20 stings (if that player would be afk))
No, sorry. (400/200 / 2) is 1, and the sqrt of 1 is just 1. So with either system you clear exactly 100% of their defense.
edit: just saw what loftar posted. So it's sqrt(400 / 200) / 2 = 0.7 (corrected, thanks Data) 70% is still a long ways from 10%. Are you sure you have over 400 MC, Mr. Can't-handle-ants-or-level4-foxes?
Last edited by Oddity on Mon Nov 08, 2010 10:35 am, edited 1 time in total.
jadamkaz wrote:ah i remember my run in with odditown they are good ppl im sure the only reason they killed ME is because they are troll hunters and i was a troll
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Dataslycer
- Posts: 1420
- Joined: Sat Jan 30, 2010 5:06 am
Re: Game Development: Some fixes
400/200 = 2
sqrt (2) = 1.4
1.4 /2 = .7 = 70%.
sqrt (2) = 1.4
1.4 /2 = .7 = 70%.
If you keep focusing on the shadow behind, you will not see the light in front of you.
Being successful isn't just about hard work and succeeding, it is also about picking yourself up when you fail.
Being successful isn't just about hard work and succeeding, it is also about picking yourself up when you fail.
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mipmiopin
- Posts: 245
- Joined: Thu Oct 07, 2010 9:18 am
- Location: Neverland, White Perl refugee
