Game Development: Some fixes

Announcements about major changes in Haven & Hearth.
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DigDog
Posts: 711
Joined: Mon Jul 19, 2010 1:52 am
Location: Germany

Re: Game Development: Some fixes

Post by DigDog »

karokan wrote:So a palisade will not decay if there's a claim over it - but there are still claims held by dead characters and even characters that don't play anymore, and that's a concern.

I know there are several palisades in our village we /wanted/ to decay... because they were poorly placed, or no longer needed.

That is true but look at it this way: What is the majority, the players who are annoyed by the decay and the constant repairs it involves or the people who are waiting for one specific palisade to decay? There are battering rams for a reason.

Of course we all know that this decay system is still quite far away from being perfect, but I'd rather have it this way than the way it was before, and I bet my only pair of pants that the majority of players agree.
burgingham wrote:You call that beer?
karokan
Posts: 56
Joined: Thu Oct 21, 2010 5:22 am

Re: Game Development: Some fixes

Post by karokan »

I guess I just showed my new player card for a moment there ^^; Looms ar eliftable. So noted.

And I'm happy with the way it is too, actually. I'm just pointing out that it's disconcerting in some respects.
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karokan
Posts: 56
Joined: Thu Oct 21, 2010 5:22 am

Re: Game Development: Some fixes

Post by karokan »

I thought of another question!

Stomped Dirt and Brick. If I build my house on Stomped Dirt, does it count as being on paved?
How about Brick?
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burgingham
Posts: 8486
Joined: Fri Aug 14, 2009 10:58 pm

Re: Game Development: Some fixes

Post by burgingham »

Pretty sure bricks count as normal pavement. Don't know about stomped dirt though, my guts say no.
karokan
Posts: 56
Joined: Thu Oct 21, 2010 5:22 am

Re: Game Development: Some fixes

Post by karokan »

I'm thinking the same, but I figured it wouldn't hurt to ask. That's what forums are for, ne? -^^-
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DatOneGuy
Posts: 5553
Joined: Sun Apr 18, 2010 7:50 am
Location: I'm in Miami, trick.

Re: Game Development: Some fixes

Post by DatOneGuy »

Oi, did you guys change palisades/brickwalls as you talked about before, making the corners 'hold' up the center, so that when you break a corner the centers mostly collapse?

Other than that I have to say, I love this update, everyhing about it, including the feasting. The only reason AD is mad is because they invested so much into it trying to be superheroes ahead of everyone else, and as we all know, this is what happens when you waste all your time attempting to exploit something that is OBVIOUSLY overpowered, and has been stated will be changed, fixed, or removed SEVERAL times.

I don't understand why despite the fact that you know you are wrong, you fight so much for it. What, didn't get a chance to make a brickbasher, or all 1k perception ranger's, or all 1k con characters, before table nerf? :P
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Jotun
Posts: 233
Joined: Thu Aug 05, 2010 7:26 pm
Location: Dah Wastelands

Re: Game Development: Some fixes

Post by Jotun »

Never used tables before, will never use tables in future.
I ain't on fully barbaric for no reason.
Spacecas
Posts: 14
Joined: Sun Jun 20, 2010 6:02 am

Re: Game Development: Some fixes

Post by Spacecas »

LOVE IT LOVE IT LOVE IT.....

Thanks for the great and awesome work J&L... :D

For everyone else..stop complaining..dang are you people never satisfied with anything.. :o
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burgingham
Posts: 8486
Joined: Fri Aug 14, 2009 10:58 pm

Re: Game Development: Some fixes

Post by burgingham »

Jotun wrote:Never used tables before, will never use tables in future.
I ain't on fully barbaric for no reason.


Pretty much everyone goes full barbarism. Still no reason not to use tables.
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barracuda546
Posts: 941
Joined: Sun Jul 25, 2010 12:58 am

Re: Game Development: Some fixes

Post by barracuda546 »

Bricks dont change the colour of brick walls if any cares..
"If you want to go quickly, go alone. If you want to go far, go together."

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