You can copy over the files called belts_[playername] to the new client, and it should copy over the shortcut bars...Breakneck9 wrote:The only thing is a have to redo the shortcut bars in the clients for all my characters...oh well.
Game client modified by Gilbertus
Moderator: Phades
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Mqrius
- Posts: 367
- Joined: Sun Aug 29, 2010 8:58 pm
Re: Game client modified by Gilbertus
Mqrius' Mega Map Marline, new uploading tool!
Zoomable world map, now with ruler!
"Gilbertus isn't working!" Troubleshooting flowchart, now with extra flow!
Zoomable world map, now with ruler!
"Gilbertus isn't working!" Troubleshooting flowchart, now with extra flow!
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DatOneGuy
- Posts: 5553
- Joined: Sun Apr 18, 2010 7:50 am
- Location: I'm in Miami, trick.
Re: Game client modified by Gilbertus
Ayahuaska wrote:DatOneGuy wrote:Ark client is the botting client, I doubt you'll get help with it, it was never even posted here, was posted on dfwk. Try contacting him from his site ,or update it yourself, those are your two options really, as I doubt anyone is going to just update it for you.
yeah, i've downloaded it from dfwk.. i thought maybe someone here knows about it, cause this client has really good cartographer.. i have about 2-3 SG maps on it and don't know how to convert them to gilbertus
O.o; The cartographer is 100% broken for me actually, so I never used it for that. The window size kinda sucks balls too, it's main use is really just the bot.
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Oddity
- Posts: 1983
- Joined: Sun Jun 20, 2010 12:04 am
- Location: BC, Canadia
Re: Game client modified by Gilbertus
Mqrius wrote:You can copy over the files called belts_[playername] to the new client, and it should copy over the shortcut bars...Breakneck9 wrote:The only thing is a have to redo the shortcut bars in the clients for all my characters...oh well.
Where are these files?
jadamkaz wrote:ah i remember my run in with odditown they are good ppl im sure the only reason they killed ME is because they are troll hunters and i was a troll
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Mqrius
- Posts: 367
- Joined: Sun Aug 29, 2010 8:58 pm
Re: Game client modified by Gilbertus
Is this dfwk the old version of gothfox? Because I accept gothfox files just fine for my map, if that's the idea...DatOneGuy wrote:Ayahuaska wrote:DatOneGuy wrote:Ark client is the botting client, I doubt you'll get help with it, it was never even posted here, was posted on dfwk. Try contacting him from his site ,or update it yourself, those are your two options really, as I doubt anyone is going to just update it for you.
yeah, i've downloaded it from dfwk.. i thought maybe someone here knows about it, cause this client has really good cartographer.. i have about 2-3 SG maps on it and don't know how to convert them to gilbertus
O.o; The cartographer is 100% broken for me actually, so I never used it for that. The window size kinda sucks balls too, it's main use is really just the bot.
I might be able to turn them into gilbertus-ish files if you send them to me, Ayahuaska.
Mqrius' Mega Map Marline, new uploading tool!
Zoomable world map, now with ruler!
"Gilbertus isn't working!" Troubleshooting flowchart, now with extra flow!
Zoomable world map, now with ruler!
"Gilbertus isn't working!" Troubleshooting flowchart, now with extra flow!
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DatOneGuy
- Posts: 5553
- Joined: Sun Apr 18, 2010 7:50 am
- Location: I'm in Miami, trick.
Re: Game client modified by Gilbertus
Has nothing to do with it.
dgladkov->gothfox (I still call it dgladkov) is the 'Russian Mapper client', essentially Pacho's + Mapping
dfwk = A client released on dfwk that has an auto-clay-dig macro, was the first to properly 'hide' objects, I think that's about it.
dgladkov->gothfox (I still call it dgladkov) is the 'Russian Mapper client', essentially Pacho's + Mapping
dfwk = A client released on dfwk that has an auto-clay-dig macro, was the first to properly 'hide' objects, I think that's about it.
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Game client modified by Gilbertus
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Monkeytofu
- Posts: 372
- Joined: Mon Jun 28, 2010 11:41 am
- Yahoo Messenger: tpilolbuggy
- Location: Texas
Re: Game client modified by Gilbertus
The updated client by Mqurius does not work for 64bit machines (or at least people without 32 bit java). You need to download the 64 bit client then take the update only package from his post and replace the appropriate folders.
[13:09:52] <shadowchris> u seduce to name calling?
Flame wrote: Do you want show me another proof of you're QI with another nonsense post or you'll choose to stay silent if you don't have nothing of value to say?
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notalbanian
- Posts: 95
- Joined: Wed Aug 18, 2010 3:25 pm
Re: Game client modified by Gilbertus
Can you upload a Mac version?
aso11 wrote:Wait... grassland doesn't fly. Dude, you've been playing too much Minecraft.NaoWhut wrote:Our grasslands will block out the sun.
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sabinati
- Posts: 15527
- Joined: Mon Jul 13, 2009 4:25 am
- Location: View active topics
Re: Game client modified by Gilbertus
haven.jar file is the same on all platforms. the mac dependancies are in the OP.
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hfacktor
- Posts: 179
- Joined: Sun Jun 27, 2010 4:46 am
Re: Game client modified by Gilbertus
So I tried hacking together a solution by taking Pacho's existing JNLP and linking it to my own hosting of the new Haven.jar file, but it pops up an error about unsigned code in the jar file. Any ideas?

