Game Development: Some fixes

Announcements about major changes in Haven & Hearth.
User avatar
Oddity
Posts: 1983
Joined: Sun Jun 20, 2010 12:04 am
Location: BC, Canadia

Re: Game Development: Some fixes

Post by Oddity »

HawtPokkits420 wrote:Last night I logged out wearing a straw hat, and logged in wearing a chefs hat. Anyone explain that for me? Prolly a latent character save before logging and updating, but I didn't know. It wasn't a super highq straw hat, so I'm not stressin over it, just curious.

There was a little bit of a rollback, I think
jadamkaz wrote:ah i remember my run in with odditown they are good ppl im sure the only reason they killed ME is because they are troll hunters and i was a troll
User avatar
HawtPokkits420
Posts: 10
Joined: Fri Sep 24, 2010 6:52 am
Location: Not Here

Re: Game Development: Some fixes

Post by HawtPokkits420 »

Oddity wrote:
HawtPokkits420 wrote:Last night I logged out wearing a straw hat, and logged in wearing a chefs hat. Anyone explain that for me? Prolly a latent character save before logging and updating, but I didn't know. It wasn't a super highq straw hat, so I'm not stressin over it, just curious.

There was a little bit of a rollback, I think


That would explain it, about 30 mins before I had logged out I switched from a chef hat, back to my straw hat (only because I was borrowing it). The chef hat was put in the cupboard and when I logged in I was wearing the chef hat again, and the one I had taken off the night before was in the cupboard. So I guess the roll back was for character files only since it returned me to a previous state and left the map in its present state. Makes sense to me, thanks!
You have to learn the rules of the game. And then you have to play better than anyone else.
--Albert Einstein
Paul191600
Posts: 27
Joined: Fri May 21, 2010 4:37 am

Re: Game Development: Some fixes

Post by Paul191600 »

Little updates like this are always interesting, hopefully we can see more to come :)
User avatar
rye130
Posts: 2557
Joined: Mon Feb 01, 2010 9:41 pm

Re: Game Development: Some fixes

Post by rye130 »

Paul191600 wrote:Little updates


I love how people consider drastic changes to gameplay such as the nerfing of Melee and removal of the massively overpowered table setting bonus (should have been nerfed/changed/removed at a later date) minor changes.
hfacktor
Posts: 179
Joined: Sun Jun 27, 2010 4:46 am

Re: Game Development: Some fixes

Post by hfacktor »

rye130 wrote:I love how people consider drastic changes to gameplay such as the nerfing of Melee and removal of the massively overpowered table setting bonus (should have been nerfed/changed/removed at a later date) minor changes.

They are minor changes in the sense that the they are merely edits to the already existing structures of gameplay. The paving changes were probably the most substantial changes in this update with regards to actual change of the client. All the other changes are merely editing/removing various formulas tied to present in game mechanics.

Obviously these small changes can have a huge effect on gameplay, but it's still a relatively small bit of work to edit the attack delta formula.
User avatar
rye130
Posts: 2557
Joined: Mon Feb 01, 2010 9:41 pm

Re: Game Development: Some fixes

Post by rye130 »

IDK, making those square root signs are pretty hard! Even to loftar who uses them all over the place.
User avatar
Granger
Posts: 9255
Joined: Mon Mar 22, 2010 2:00 pm

Re: Game Development: Some fixes

Post by Granger »

Koya wrote:My vison on this update:
Feasting
The tidiness bonus has been removed. (Yes, we know this sucks for those of you who came late to the table (pun intended), but those who are already ahead will not get less ahead by us leaving it in.)

Bad idea. Where now spend gold and other stuff ? What use of symbel now ? Why we need silk now anyway ? 90% silk produced in AD goes to tables. 80% of gold and silver goes to tables. Do you think everybody will be putting gold to pave roads? Thats stupid.
Yes, big city still will be raising army, increasing production of cheese, but for smaller villages it means no fighters, because 3-4 people cannot overrun in production 50 people. So people like Klaue and Nao now have chance to take over them all.
But it's better than to have to compete with 1000 psy char setting tables.

Also death now is endgame. Because it will be impossible to restore after death to same level.
If there was need to limit power then why just not make limit on stats and skills. Lets say 1000stat is max you can reach. And everybody will be going to that 1000 everything. Noobs could get table and follow higher stat players faster.
I know symbel needed to be changed, but not that way. It now have same use as coin, its there, but nobody needs it.
Because the effect of insane psy is removed i don't see a drop in demand for tablewear - quite to the contrary, since it now makes sense to use hq tableware instead of just having a psy monster setup the tables.

Decay
Is gone. For everything that stands on a claim, with the exception of things that need to stand on pavement (Immobile structures), which will still decay if they are placed on a non-paved tile. (A claimed kiln will decay if built on dirt for example). Portable stuff that should typically be placed indoors still decays while outdoors. For example: Anvil, Wardrobe, Cupboard, Spinning Wheel, Loom, Meat Grinder, Coinpress. That may or may not be all.

Right thing for villages, but I think there need to be somehow self destruct palisades of players who quit playing 2-3 month ago. After some time everything will become in abadoned settlements.
+1

The Streets
Can now be paved with gold. And some other things.

See no use in it, its just some fun for people making art with tiles...
See no sense lay bricks and gold in streets... its stupid spend of resourses.
Adds to sandbox experience, dosn't hurt.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
User avatar
Tacheron
Posts: 837
Joined: Fri Apr 16, 2010 12:11 pm

Re: Game Development: Some fixes

Post by Tacheron »

Granger wrote:
Also death now is endgame. Because it will be impossible to restore after death to same level.
If there was need to limit power then why just not make limit on stats and skills. Lets say 1000stat is max you can reach. And everybody will be going to that 1000 everything. Noobs could get table and follow higher stat players faster.
I know symbel needed to be changed, but not that way. It now have same use as coin, its there, but nobody needs it.
Because the effect of insane psy is removed i don't see a drop in demand for tablewear - quite to the contrary, since it now makes sense to use hq tableware instead of just having a psy monster setup the tables.


Also, I can see hemp buds being much more valued now :)

Anyway, I don't know if this has been mentioned or even if it was changed before (I think it has), but I get LP for repairs again (the LP gain was removed when repairs became instant, right?)
This is not a test of power
This is not a game to be lost or won
Let justice be done
User avatar
DatOneGuy
Posts: 5553
Joined: Sun Apr 18, 2010 7:50 am
Location: I'm in Miami, trick.

Re: Game Development: Some fixes

Post by DatOneGuy »

Tacheron wrote:
Granger wrote:
Also death now is endgame. Because it will be impossible to restore after death to same level.
If there was need to limit power then why just not make limit on stats and skills. Lets say 1000stat is max you can reach. And everybody will be going to that 1000 everything. Noobs could get table and follow higher stat players faster.
I know symbel needed to be changed, but not that way. It now have same use as coin, its there, but nobody needs it.
Because the effect of insane psy is removed i don't see a drop in demand for tablewear - quite to the contrary, since it now makes sense to use hq tableware instead of just having a psy monster setup the tables.


Also, I can see hemp buds being much more valued now :)

Anyway, I don't know if this has been mentioned or even if it was changed before (I think it has), but I get LP for repairs again (the LP gain was removed when repairs became instant, right?)

It was always in, you just didn't notice it. I repaired stuff to check Auth at idol quite a bit.
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . .Hi. . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
User avatar
Tacheron
Posts: 837
Joined: Fri Apr 16, 2010 12:11 pm

Re: Game Development: Some fixes

Post by Tacheron »

Yeah, wasn't sure about that one since the numbers didn't pop out before, but they did now. I must've invested LP recently.
This is not a test of power
This is not a game to be lost or won
Let justice be done

Return to “Announcements”