Game Development: Nothing Major

Announcements about major changes in Haven & Hearth.
Pacho
Posts: 712
Joined: Wed Jun 10, 2009 2:21 am

Re: Game Development: Nothing Major

Post by Pacho »

loftar wrote:The problem wasn't there matching against ridges, however; the problem was that they couldn't be built alongside the other kinds of walls (fences or brick-walls). None of them can be built firmly against ridges in all cases, but that is because the ridges aren't perfectly tiled. It is not obvious whether that is something we intend to fix. It could be argued that we should, but there are, likewise, arguments against.
Ah well, I figured that the idea was that if a player could walk through it then you should be able to wall it. As long as its a buildable tiletype <.<
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Delamore
Posts: 1234
Joined: Mon Jul 13, 2009 9:11 am

Re: Game Development: Nothing Major

Post by Delamore »

kobnach wrote:
Delamore wrote: Are you already disliking them even though they have done nothing? Sounds like a great plan for game growth.
I'm not disliking anyone individually. The new player I met this morning was quite nice, and is likely to be invited to join our village. But - until the map reset the world is already far too crowded, and we're having problems with resource shortages. 200 players at once - many of them making the usual newbie mistakes - and then wanting to build houses, lay out claims, etc. - we're going to be awfully short on trees and even animals, and finding a live cow (for butter) is going to be amazingly difficult, just as soon as we have 200 people wanting to eat something other than fish, and just barely able to kill cows. (I somehow fear that many won't be farming - too difficult to keep your fields functional in a crowded environment, at least until yeomanry, as others will harvest one's crops, and may or may not replant them.)

Hopefully I'm being pessimistic, and we'll have to wait and see - but I'm blessing my palisade every morning, as allowing me to be sure of basics like wheat, never mind valuables.
Are you seriously upset with the players because there are too many of them? That is the games fault not theirs.
kimya
Posts: 845
Joined: Mon Jun 01, 2009 1:35 am

Re: Game Development: Nothing Major

Post by kimya »

i really enjoy walking round the ring seeing newbies walking aorund with their fishing rod and having NO clue what to do :)
like i was in the beginning. so welcome everyone! have fun!
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EveryTimeV
Posts: 82
Joined: Thu Jul 30, 2009 5:41 am

Re: Game Development: Nothing Major

Post by EveryTimeV »

loftar wrote:
theTrav wrote:Isn't it kind of risky mixing software proficiency with hardware proficiency? Isn't that kind of like crossing the streams?
Oh? Where did you get this "software" from? Maybe it isn't obvious, but the server is actually a gigantic mechanical contraption in Jorb's apartment.

Here's the global state manager (the dial is the in-game time):
cp2.jpg
Here's the much crafting system:
cp1.jpg

Good sir such a contraption should surely make my monocle come out.

In other news the server is yet again down, being refused a connection so many times I should be thinking to myself where this relationship went downhill.
I will steal all of the RuneStones in the land, if your stone has gone missing in the night then I'm already hauling it.
kobnach
Posts: 671
Joined: Wed Jun 10, 2009 5:04 am

Re: Game Development: Nothing Major

Post by kobnach »

Delamore wrote:
kobnach wrote:
Delamore wrote: Are you already disliking them even though they have done nothing? Sounds like a great plan for game growth.
I'm not disliking anyone individually. The new player I met this morning was quite nice, and is likely to be invited to join our village. But - until the map reset the world is already far too crowded, and we're having problems with resource shortages. 200 players at once - many of them making the usual newbie mistakes - and then wanting to build houses, lay out claims, etc. - we're going to be awfully short on trees and even animals, and finding a live cow (for butter) is going to be amazingly difficult, just as soon as we have 200 people wanting to eat something other than fish, and just barely able to kill cows. (I somehow fear that many won't be farming - too difficult to keep your fields functional in a crowded environment, at least until yeomanry, as others will harvest one's crops, and may or may not replant them.)

Hopefully I'm being pessimistic, and we'll have to wait and see - but I'm blessing my palisade every morning, as allowing me to be sure of basics like wheat, never mind valuables.
Are you seriously upset with the players because there are too many of them? That is the games fault not theirs.
No, I'm not upset with them. Not yet. But I'm frustrated with resource shortages and recognize that I'm short on patience. When one of them ... inevitably ... turns great swathes of forest into clay, or chops down the last unclaimed apple tree in some area where I visit frequently, or puts a claim on a public road, or posts something tactless on the forums ... it'll be very easy for me to slip into an "us vs them" mentality.
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EveryTimeV
Posts: 82
Joined: Thu Jul 30, 2009 5:41 am

Re: Game Development: Nothing Major

Post by EveryTimeV »

kobnach wrote:
No, I'm not upset with them. Not yet. But I'm frustrated with resource shortages and recognize that I'm short on patience. When one of them ... inevitably ... turns great swathes of forest into clay
Oops. That wasn't me was it?
I will steal all of the RuneStones in the land, if your stone has gone missing in the night then I'm already hauling it.
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Erik_the_Blue
Posts: 218
Joined: Mon Jun 22, 2009 10:15 am

Re: Game Development: Nothing Major

Post by Erik_the_Blue »

kobnach wrote:No, I'm not upset with them. Not yet. But I'm frustrated with resource shortages and recognize that I'm short on patience. When one of them ... inevitably ... turns great swathes of forest into clay, or chops down the last unclaimed apple tree in some area where I visit frequently, or puts a claim on a public road, or posts something tactless on the forums ... it'll be very easy for me to slip into an "us vs them" mentality.
You're describing the tragedy of the commons. Three solutions: 1. Privatize the resource(s); 2. make everyone become concerned for their individual long-term interests; 3. move to an area with a lower population density. The infinite map should make (3) more viable (and delay/subvert the tragedy), but (1) and (2) are generally superior in the long-term.
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sabinati
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Re: Game Development: Nothing Major

Post by sabinati »

so who took all the onion looking things and what were they
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theTrav
Posts: 3464
Joined: Fri May 29, 2009 11:25 pm

Re: Game Development: Nothing Major

Post by theTrav »

sabinati wrote:so who took all the onion looking things and what were they
Come to lake town or bottleneck and you'll probably be able to trade for some seeds. I wouldn't expect it to be too expensive, and the price will come down fast if you wait until it's disbursed a little.
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Potjeh
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Joined: Fri May 29, 2009 4:03 pm

Re: Game Development: Nothing Major

Post by Potjeh »

It was yellow onions, and we'll be happy to trade seeds when we get our own farms going.
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