-
DaMaGe
- Posts: 288
- Joined: Thu Nov 11, 2010 4:28 am
Re: screw everything, adding dogs!! is paramount
maybe without the hunting feature it would work
-
DDDsDD999
- Posts: 5766
- Joined: Fri Jul 02, 2010 12:31 am
Re: screw everything, adding dogs!! is paramount
Just let the dogs chase rabbits and chickens, and have some dog-house like a hearth for dogs, and they hold the dead animals in an inventory?





-
DaMaGe
- Posts: 288
- Joined: Thu Nov 11, 2010 4:28 am
Re: screw everything, adding dogs!! is paramount
im guessing that takes a complicated scripting
-
DaMaGe
- Posts: 288
- Joined: Thu Nov 11, 2010 4:28 am
Re: screw everything, adding dogs!! is paramount
actually, whatever they used for the foxes would probably work
-
DatOneGuy
- Posts: 5553
- Joined: Sun Apr 18, 2010 7:50 am
- Location: I'm in Miami, trick.
Re: screw everything, adding dogs!! is paramount
It's not perfected, and they're probably not currently working on it, they have more things to work on that are more important, dogs (as much as I want them) can wait.
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . .Hi. . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . .Hi. . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
-
DaMaGe
- Posts: 288
- Joined: Thu Nov 11, 2010 4:28 am
Re: screw everything, adding dogs!! is paramount
yup.. it would be cool though
-
The_Common_Cold
- Posts: 55
- Joined: Sat Nov 13, 2010 3:38 am
Re: screw everything, adding dogs!! is paramount
Well, I suppose that's true... maybe next world...
-
Thijssnl
- Posts: 2389
- Joined: Fri Mar 12, 2010 9:09 pm
Re: screw everything, adding dogs!! is paramount
OR you could, as brickbasher, just bring a bow anyway and snipe the dogs?Reeyfer wrote:Wait the AI isn't good enough for hunting dogs, or just dogs period? Because for a guard dog it would seem like you would just give it grizzly ai, amp up its detect radius and hostility, and convince it that all trespassers are prey items. Have them roam randomly the rest of the time, incapable of traveling outside the owner's claim unless attacked (and then traveling back if scared off, lost the target (deaggro) or killed/incapped the target. That would be pretty awesome, especially if they gave them bear-like prowess when bred up to the top level. One or two, sure, most good players can handle. But a lot of people who could punch a brick wall down might go look for another if they saw a couple dozen mean arse wolf dogs roaming around inside.
What is the problem with the ai for this anyway? Because it WOULD be awesome although there is a lot of other stuff that seems higher priority than trying to work up new ai if the current couldn't be hacked into suitability.
Sounds rubbish to me!
